Player Box Trigger Object

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Contents

Player Box Trigger

Description

This Level Object will fire events based on the Player entering or exiting the Player Box Trigger area. This object cannot be rotated.

Location

Right-click on an empty space in the Layout Scene Manager and choose Logic > Player Box Trigger from the list.

Properties

Name Type Description Read Only
POSITION
POSITION
CVector3
Position by X,Y,Z world coordinates.
PROPERTIES
ENABLED
bool
Set the Player Box Trigger enabled or disabled.
LOCAL PLAYER ONLY
bool
If True only the local Player can trigger the Player Box Trigger.
LOCAL ONLY
bool
If True the state of the Player Box Trigger will not be sent to other multiplayer clients.
DIMENSIONS
CVector3
Set the dimensions of the Player Box Trigger box.
RETRIGGER DELAY
float
The Player Box Trigger won't trigger again for this amount of time.
TEXT
string
Big Text to display when Player Box Trigger is triggered.

Input Events

Enable
Enable the Player Box Trigger.
Disable
Disable the Player Box Trigger. "Triggered", "Triggered First Time", "Deactivated", and "Deactivated First Time" Output events will not fire.
Reset
Reset the Player Box Trigger. Allows "Triggered First Time" and "Deactivated First Time" Output events to fire again.

Output Events

Enabled
This event will fire when the Player Box Trigger receives an "Enable" Input event.
Disabled
This event will fire when the Player Box Trigger receives a "Disable" Input event.
Reset
This event will fire when the Player Box Trigger receives a "Reset" Input event.
Triggered
This event will fire every time the Player enters the Player Box Trigger.
Triggered First Time
This event will only fire the first time the Player enters the Player Box Trigger.
  • If the Player Box Trigger receives a "Reset" Input event this event will fire the first time the Player enters the Player Box Trigger again.
Deactivated
This event will fire every time the Player exits the Player Box Trigger.
Deactivated First Time
This event will only fire the first time the Player exits the Player Box Trigger.
  • If the Player Box Trigger receives a "Reset" Input event this event will fire the first time the Player exits the Player Box Trigger again.
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