Player Sphere Trigger Object

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Contents

Player Sphere Trigger

Description

This Level Object will fire events based on the Player entering or exiting the Player Sphere Trigger area.

Location

Right-click on an empty space in the Layout Scene Manager and choose Logic > Player Sphere Trigger from the list.

Properties

Name Type Description Read Only
POSITION
POSITION
CVector3
Position by X,Y,Z world coordinates.
PROPERTIES
ENABLED
bool
Set the Player Sphere Trigger enabled or disabled.
LOCAL ONLY
bool
If True the state of the Player Sphere Trigger will not be sent to other multiplayer clients.
LOCAL PLAYER ONLY
bool
If True only the local Player can trigger the Player Sphere Trigger.
RADIUS
float
Set the radius of the Player Sphere Trigger sphere.
RETRIGGER DELAY
float
The Player Sphere Trigger won't trigger again for this amount of time.

Input Events

Enable
Enable the Player Sphere Trigger.
Disable
Disable the Player Sphere Trigger. "Triggered", "Triggered First Time", "Deactivated", and "Deactivated First Time" Output events will not fire.
Reset
Reset the Player Sphere Trigger. Allows "Triggered First Time" and "Deactivated First Time" Output events to fire again.
Broadcast
Broadcast the Player(s) currently in the Player Sphere Trigger.

Output Events

Enabled
This event will fire when the Player Sphere Trigger receives an "Enable" Input event.
Disabled
This event will fire when the Player Sphere Trigger receives a "Disable" Input event.
Reset
This event will fire when the Player Sphere Trigger receives a "Reset" Input event.
Triggered
This event will fire every time the Player enters the Player Sphere Trigger.
Triggered First Time
This event will only fire the first time the Player enters the Player Sphere Trigger.
  • If the Player Sphere Trigger receives a "Reset" Input event this event will fire the first time the Player enters the Player Sphere Trigger again.
Deactivated
This event will fire every time the Player exits the Player Sphere Trigger.
Deactivated First Time
This event will only fire the first time the Player exits the Player Sphere Trigger.
  • If the Player Sphere Trigger receives a "Reset" Input event this event will fire the first time the Player exits the Player Sphere Trigger again.
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