Progress Bar Object

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Contents

Progress Bar

Properties

Name Category Type Description ReadOnly
PERCENT X POSITION float X Position as a percent.
PERCENT Y POSITION float Y Position as a percent.
OFFSET X POSITION float X offset in pixels.
OFFSET Y POSITION float Y offset in pixels
WIDTH SIZE float Width in actual pixels.
HEIGHT SIZE float Height in actual pixels.
SCALE WIDTH SIZE float Width in actual pixels.
SCALE HEIGHT SIZE float Height in actual pixels.
TOOL TIP ADVANCED string The tool tip of this window.
TOOL TIP VISUAL ADVANCED string The visual tooltip file.
TOOL TIP INHERITED ADVANCED bool Does the tooltip inherit from parent?
CLIPPED ADVANCED bool If true it's clipped by the parent.
MOUSE PASS THROUGH ADVANCED bool If false the mouse will give the object events.
LIST INDEX ADVANCED int Used for sorting items in lists and reflow windows
ALWAYS ON TOP ADVANCED bool If true the widget will always be on top.
ALPHA ADVANCED float The alpha of the window.
PUSH BACK ADVANCED bool If true when the widget loads it gets pushed back.
ADD PROPS ADVANCED string Additional properties. PropName=Value
SORT OFFSET ADVANCED int Offset to the window's sort order
VISIBLE VISIBILITY AND ENABLED bool Is it visible.
ENABLED VISIBILITY AND ENABLED bool Is it enabled.
VERTICLE FRAME ALIGNMENT string Vertical alignment of the frame.
HORIZONTAL FRAME ALIGNMENT string Horizontal alignment of frame.
WIDGET NAME DATA string The name used in code for ref.
STRING DATA DATA string Data used by code.
INTEGER DATA DATA int Integer Data used by code.
RENDER WINDOW ADVANCED bool If true render window will try to sort itself with other render windows. Usually you only have a single render window per menu.
STAT ONE STATS string The first stat.
STAT TWO STATS string The second stat.
MAXVALUE STATS float The Max value for the bar (overriden by stat two)
TYPE PROGRESS BAR string The type of progress bar.
ANCHOR PROGRESS BAR string The anchor image.
STRETCH PROGRESS BAR string The image which will stretch.
CAP PROGRESS BAR string The cap image.
INVALIDATE TARGET TARGETING bool If true it will attempt to find a new target each render.
ANIMATE TIME PROGRESS BAR float The time it will take to animate.
TYPE_ TARGETING string The type of target the list should use.
INDEX TARGETING int The index of the target type.
SECONDARY INDEX TARGETING int The secondar index of the target type.
TARGET NAME TARGETING string The name of the unit in the level.

Input Events

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