Warper Object

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Warper

Description

This Level Object is used to warp the Player to a specified destination outside the current level. It can warp the player to a different floor in the Dungeon or to a different Dungeon entirely.

Location

Right-click on an empty space in the Layout Scene Manager and choose Logic > Warper from the list.

Properties

Name Type Description Read Only
ORIENTATION
FORWARD
CVector3
Forward by X,Y,Z.
RIGHT
CVector3
Right by X,Y,Z.
UP
CVector3
Up by X,Y,Z.
POSITION
POSITION
CVector3
Position by X, Y, Z world coordinates.
PROPERTIES
DUNGEON NAME
string
Set the Dungeon to warp to.
ENABLED
bool
Set the Warper enabled or disabled.
LEVEL ABSOLUTE
int
Set the absolute floor depth to warp the Player to.
LEVEL DELTA
int
Set the number of floors up or down to warp the player to. Negative values warp the Player up while positive values warp the Player down.
VISIBLE
bool
Set the Warper visible or not.
WARP NAME
string
The warp name to look for on the level warping to.
WARP OUT OF DUNGEON
bool
If True the Warper will warp the Player out of the current Dungeon. Note: This overrides "Level Absolute" and "Level Delta".
WAYPOINT
bool
If True the Warper activates a Waypoint.

Input Events

Show
Set the Warper object to be visible.
Hide
Set the Warper object to be invisible.
Activate Warper
Warp the Player to the specified destination.
Enable
Enable the Warper object.
Disable
Disable the Warper object.

Output Events

On Visible
This event will be fired when the Warper object receives a "Show" Input event.
On Invisible
This event will be fired when the Warper object receives a "Hide" Input event.
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