Resize Frame Object
From Runic Games Wiki
Contents |
Resize Frame
Properties
| Name | Category | Type | Description | ReadOnly |
|---|---|---|---|---|
| PERCENT X | POSITION | float | X Position as a percent. | |
| PERCENT Y | POSITION | float | Y Position as a percent. | |
| OFFSET X | POSITION | float | X offset in pixels. | |
| OFFSET Y | POSITION | float | Y offset in pixels | |
| WIDTH | SIZE | float | Width in actual pixels. | |
| HEIGHT | SIZE | float | Height in actual pixels. | |
| SCALE WIDTH | SIZE | float | Width in actual pixels. | |
| SCALE HEIGHT | SIZE | float | Height in actual pixels. | |
| TOOL TIP | ADVANCED | string | The tool tip of this window. | |
| TOOL TIP VISUAL | ADVANCED | string | The visual tooltip file. | |
| TOOL TIP INHERITED | ADVANCED | bool | Does the tooltip inherit from parent? | |
| CLIPPED | ADVANCED | bool | If true it's clipped by the parent. | |
| MOUSE PASS THROUGH | ADVANCED | bool | If false the mouse will give the object events. | |
| LIST INDEX | ADVANCED | int | Used for sorting items in lists and reflow windows | |
| ALWAYS ON TOP | ADVANCED | bool | If true the widget will always be on top. | |
| ALPHA | ADVANCED | float | The alpha of the window. | |
| PUSH BACK | ADVANCED | bool | If true when the widget loads it gets pushed back. | |
| ADD PROPS | ADVANCED | string | Additional properties. PropName=Value | |
| SORT OFFSET | ADVANCED | int | Offset to the window's sort order | |
| VISIBLE | VISIBILITY AND ENABLED | bool | Is it visible. | |
| ENABLED | VISIBILITY AND ENABLED | bool | Is it enabled. | |
| VERTICLE | FRAME ALIGNMENT | string | Vertical alignment of the frame. | |
| HORIZONTAL | FRAME ALIGNMENT | string | Horizontal alignment of frame. | |
| WIDGET NAME | DATA | string | The name used in code for ref. | |
| STRING DATA | DATA | string | Data used by code. | |
| INTEGER DATA | DATA | int | Integer Data used by code. | |
| RENDER WINDOW | ADVANCED | bool | If true render window will try to sort itself with other render windows. Usually you only have a single render window per menu. | |
| STATE 0 | IMAGES FOR STATES | string | If disable is first state is true this will be the disabled state. | |
| STATE 1 | IMAGES FOR STATES | string | This should be the first image. | |
| STATE 2 | IMAGES FOR STATES | string | An Image for this state. | |
| STATE 3 | IMAGES FOR STATES | string | An Image for this state. | |
| STATE 4 | IMAGES FOR STATES | string | An Image for this state. | |
| DISABLED IS STATE 0 | IMAGES FOR STATES | bool | If true the first state is the disabled state | |
| CURRENT STATE | IMAGES FOR STATES | int | The current state | |
| PARENT | DRAG | bool | Will drag the parent. | |
| CLAMP | DRAG | bool | If true the window will clamp to the screen. | |
| DRAG TYPE | DRAG | string | We support different types of drags. |
Input Events
Show
Hide
Toggle Visibility
Disable
Enable
Set State 1
Set State 2
Set State 3
Set State 4
Set State 5
Output Events
On Visible
On Invisible
Mouse Entered
Mouse Leave
State 1 set
State 2 set
State 3 set
State 4 set
State 5 set