Animation Controller Object

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Contents

Animation Controller

Description

This Level Object will play the specified "Animation" on the set Monster Object or Generic Model.

Location

Right-click on an empty space in the Layout Scene Manager and choose Logic > Animation Controller from the list.

Properties

Name Type Description Read Only
ANIMATION
ANIMATION
string
The name of the animation you want the set Monster or Generic Model to play.
PROPERTIES
BLEND OUT TIME
float
The time ( in seconds ) in which the "Animation" will blend out.
BLEND TIME
float
The time ( in seconds ) in which the "Animation" will blend.
DURATION OVERRIDE
float
Overrides the duration of the "Animation".
PLAY IDLE
bool
When the "Animation" stops it will blend in to an idle animation.
START ON LOAD
bool
If True the "Animation" will start playing on level load.
TURN OFF RENDER BEHIND
bool
If True the Render Behind will turn off when the animation is playing.

Input Events

Play
Play the specified "Animation" on the set Monster or Generic Model.
Play Looping
Play and loop the specified "Animation" on the set Monster or Generic Model.
Stop
Stop playing the specified "Animation" on the set Monster or Generic Model.
Stop and Idle
Stop playing the specified "Animation" on the set Monster or Generic Model and play an idle animation.
Set Monster
Set the Monster Object to play the animation on.
Set Monster And Play
Set the Monster Object to play the animation on and play the specified "Animation".
Set Monster And Play Loop
Set the Monster Object to play the animation on and play and loop the specified "Animation".
Set Model
Set the Generic Model to play the animation on.
Set Model And Play
Set the Generic Model to play the animation on and play the specified "Animation".
Set Model And Play Loop
Set the Generic Model to play the animation on and play and loop the specified "Animation".

Output Events

Animation Stopped
This event will fire when the Animation Controller receives a "Stop" or "Stop and Idle" Input event.
  • This event will also fire when the animation finishes playing.
Animation Playing
This event will fire when the animation is played through an Input event or "Start on Load" is True.
Monster Set
This event will fire when the Animation Controller receives a "Set Monster", "Set Monster and Play", or "Set Monster and Play Loop" Input event.
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