Dialog Object

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Contents

Dialog

Description

This Level Object is used to ...

Location

Right-click on an empty space in the Layout Scene Manager and choose Logic > Dialog from the list.

Properties

Name Type Description Read Only
DIALOG
DIALOG 1
string
Set the dialog to use.
DIALOG 10
string
If used will choose randomly.
DIALOG 2
string
If used will choose randomly.
DIALOG 3
string
If used will choose randomly.
DIALOG 4
string
If used will choose randomly.
DIALOG 5
string
If used will choose randomly.
DIALOG 6
string
If used will choose randomly.
DIALOG 7
string
If used will choose randomly.
DIALOG 8
string
If used will choose randomly.
DIALOG 9
string
If used will choose randomly.
PROPERTIES
DISPLAY TYPE
string
Set how the dialog text is displayed.
  • Floaty and Quest
  • Floaty Text
  • Quest Dialog
ENABLED
bool
Set the Dialog object enabled or disabled.
REWARDS
FAME
int
Set the Fame reward.
GOLD
int
Set the Gold reward.
SPAWN CLASS
string
Set the Spawn Class reward. If "Specific Item" is used the "Spawn Class" is ignored.
SPECIFIC ITEM
string
Set the Item reward.
XP
int
Set the XP reward.

Input Events

Enable
Enable the Dialog object.
Disable
Disable the Dialog object.
Has Interacted?
Check if the Player has interacted with the Dialog object.
Give Reward
Give the set rewards to the Player.
Set Monster
Set the Dialog object on the passed Monster.

Output Events

Enabled
This event will be fired when the Dialog object receives an "Enable" Input event.
Disabled
This event will be fired when the Dialog object receives a "Disable" Input event.
Has Interacted
This event will be fired when the Dialog object receives a "Has Interacted?" Input event and it returns True.
Has Not Interacted
This event will be fired when the Dialog object receives a "Has Interacted?" Input event and it returns False.
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