Quest Controller Object
From Runic Games Wiki
Contents |
Quest Controller
Description
This Level Object is used to ...
Location
Right-click on an empty space in the Layout Scene Manager and choose Logic > Quest Controller from the list.
Properties
Name | Type | Description | Read Only |
---|---|---|---|
INTERACT WITH | |||
GROUP | |
Filter the Units to choose from by group. | |
UNIT | |
The Unit to interact with. | |
POSITION | |||
POSITION | |
Position by X, Y, Z world coordinates. | |
PROPERTIES | |||
AREA | |
Set the radius of the area. | |
QUEST | |||
BROADCAST ONLY ON INPUT | |
If True the Quest Controller will only broadcast messages when it receives a "Broadcast" Input event. | |
BROADCAST ONLY ONCE | |
If True the Quest Controller will only broadcast an "Interacted Accepted", "Quest Complete", or "All Tags Complete" Output events once. | |
COMPLETE ACTIVE | |
If True the Quest Controller will only complete quests the Player has active. | |
QUEST | |
The Quest the Quest Controller controls. | |
SELECTION TYPE | |
Specify how the game will select the Players in the area.
|
|
QUEST TO USE | |||
QUEST TASK | |
The Quest Task to use for showing the Point of Interest. If this property is blank the Player only needs the Quest. | |
Input Events
- Interact
- Force Accept
- Force Complete
- Abandon
- Broadcast
- Refresh Icons
Output Events
- Interacting
- Interacted
- Interacted Accepted
- Interacted Declined
- Quest Active
- Quest Not Active
- Quest Complete
- Quest Not Complete
- Quest Abandoned
- All Tags Complete
- Quest Task Completed
- Quest Tasks Not Completed
- Active or Complete
- Not Active and Not Complete
- Specific Task Complete
- Specific Task Not Complete