Light Scheme Object
From Runic Games Wiki
Contents |
Light Scheme
Description
This Level Object is used to define the lighting scheme for a level. Multiple Light Scheme objects are used to change the lighting in a level based on time of day. The lighting scheme defined on this object will override the lighting scheme of the Level Rule Set.
Location
Right-click on an empty space in the Layout Scene Manager and choose Building Blocks > Light Scheme from the list.
Properties
Name | Type | Description | Read Only |
---|---|---|---|
~IGNORE | |||
INGNORE AMBIENT | |
Ignore the Ambient light when setting the lighting. | |
INGNORE DIR | |
Ignore the Directional light when setting the lighting. | |
INGNORE FILL | |
Ignore the Fill light when setting the lighting. | |
INGNORE FOG | |
Ignore the Fog when setting the lighting. | |
INGNORE LIGHTMAP | |
Ignore the Light Map when setting the lighting. | |
INGNORE MAT AMBIENT | |
Ignore the Material Ambient when setting the lighting. | |
AMBIENT | |||
AMBIENT COLOR | |
Set the color of the Ambient light. | |
DIRECTIONAL | |||
DIR COLOR | |
Set the color of the Directional light. | |
DIR INTENSITY | |
Set the intensity of the Directional light. | |
DIR POSITION | |
The Directional light points towards the origin from this point. | |
FILL | |||
FILL COLOR | |
Set the color of the Fill Light. | |
FILL INTENSITY | |
Set the intensity of the Fill light. | |
FILL POSITION | |
The Fill light points towards the origin from this point. | |
FOG | |||
FOG COLOR | |
Set the color of the Fog. | |
FOG END | |
Set the end distance of the Fog. | |
FOG START | |
Set the start distance of the Fog. | |
LANTERN | |||
FILE NAME | |
Set the Lantern ( Player Light ) texture. | |
LIGHT MAP | |||
LIGHT MAP COLOR | |
The Light Map color. | |
MATERIAL | |||
MAT AMBIENT COLOR | |
The Material Ambient color. | |
PROPERTIES | |||
BLOOM MODIFIER | |
Set the modifier for the amount of Bloom. | |
DURATION | |
The time ( in seconds ) to transition to this light scheme. | |
IS TIME OF DAY | |
If True the Light Scheme is used for time of day interpolation. | |
SET ON LOAD | |
If True the lighting is set on load. | |
TIME OF DAY | |
Set the time of day. Must be a number between 1 - 24. | |
Input Events
- Enable
- Enable the Light Scheme object.
- Transition Start
- Transition Restore
- Store Trans Start Values
Output Events
- Transition Complete
- Restore Complete