Players
From Runic Games Wiki
Players
Players are character units used to represent the player class.
Name | Type | Description | Read Only |
---|---|---|---|
ARMOR | |
The base armor for the character | |
ATTACK_SOUND | |
The sound bank to play when performing an attack | |
BASEFILE | |
base file from which this unit will inherit properties. | |
DEATH_SOUND | |
The sound bank to play when player is killed | |
DEFENSE | |
The player's initial Vitality (100 will give 100% of the graph value) | |
DESCRIPTION | |
The class description as seen on the character selection screen | |
DEXTERITY | |
The player's initial Dexterity (100 will give 100% of the graph value) | |
DISPLAYNAME | |
The in-game name of the player class | |
GOLD | |
The amount of gold to start with | |
GOLD_SOUND | |
Sound played when items are purchased or traded. | |
HEALTH_GRAPH | |
Graph name to use for HP per level | |
ICON | |
The normal icon used for the player's portrait | |
ICONLIT | |
The hover-over state icon for the portrait | |
ICONSELECTED | |
The selected state icon for the protrait | |
INJURE_SOUND | |
sound bank to play when the player is injured | |
MAGIC | |
The player's initial Focus (100 will give 100% of the graph value) | |
MANA_GRAPH | |
Graph used for MP per level | |
MESHFILE | |
mesh file in the resource directory specified to use. | |
MINDAMAGE | |
Min damage for the player per level (Percent of "MONSTER_DAMAGE" graph for all difficulty levels) | |
MISS_SOUND | |
sound to play with the player's attack misses | |
NAME | |
unit name for the player (not seen in game, should be unique) | |
PARTICLE_GETHIT | |
Particle to play when the player is hit | |
QUESTCOMPLETED_SOUND | |
Sound to play when a quest is complete | |
QUESTRECEIVED_SOUND | |
Sound to play when a quest is recived | |
REACH_BONUS | |
Additional reach radius within which the player can hit. | |
RESOURCEDIRECTORY | |
The directory where the mesh is to be found | |
RUN_ANIM_MULT | |
Multiplier on the run animation speed | |
RUNNINGSPEED | |
Running speed for the player | |
SCALE | |
Scale for the player mesh | |
SHIELD_SCALE | |
Scale for equipped shields | |
SKILL_POINTS_PER_FAME_LEVEL | |
Graph name for defining the number of skill points given per fame level. | |
SKILL_POINTS_PER_LEVEL | |
Graph name for defining the number of skill points given per character level. | |
STAT_POINTS_PER_LEVEL | |
Graph name for defining the number of stat points given per character level. | |
STEP_SOUND | |
Default sound to play for footsteps | |
STEP_SOUNDSTONE | |
sound to play for footsteps on stone | |
STEP_SOUNDWOOD | |
sound to play for footsteps on wood | |
STRENGTH | |
The player's initial Strength (100 will give 100% of the graph value) | |
UISKILLTREE | |
The UI layout to use for the player's skill tree | |
UNIT_GUID | |
the unique ID for this unit | |
UNITTYPE | |
The unittype for this unit | |
VOICECANTCAST_SOUND | |
Sound played when skill can't be cast | |
VOICECANTCASTHERE_SOUND | |
Sound played when a waypoint can't be opened (weirdly named, I know). | |
VOICEFAMEUP_SOUND | |
Sound played when the player levels up in fame | |
VOICEFORTUNEBAD_SOUND | |
Sound played for things like bad enchanting | |
VOICEFORTUNEGOOD_SOUND | |
Sound played for things like good enchanting | |
VOICEHEALTHLOW_SOUND | |
Sound played when the player's health is low | |
VOICEIMPOSSIBLE_SOUND | |
Sound played when the player can't do a thing | |
VOICEINSUFFICIENTGOLD_SOUND | |
Sound played when the player can't purchased a thing due to lack of funds | |
VOICEINVENTORYFULL_SOUND | |
Sound played when the player attempts to pick something up when their pack is full | |
VOICELEVELUP_SOUND | |
Sound played when the player levels up | |
VOICEMANALOW_SOUND | |
Sound played when the player's MP is low | |
VOICENEWQUEST_SOUND | |
Sound played when the player is given a new quest | |
VOICEPETDEPARTED_SOUND | |
Sound played when the player sends their pet to town. | |
VOICEPETFLED_SOUND | |
Sound played dwith the player's pet flees | |
VOICEPETINVENTORYFULL_SOUND | |
Sound played when the attempting to put something in the pet's inventory when it's full | |
VOICEPETRETURNED_SOUND | |
Sound played with the player's pet returns from town | |
VOICEQUESTCOMPLETE_SOUND | |
Sound played when the player competes a quest | |
VOICESPELLEARNED_SOUND | |
Sound played when the player learns a spell | |
VOICETRAPSPRUNG_SOUND | |
Sound played with the player triggers a trap | |
WARDROBE | |
If true, the player is wardrobed (must have a gender defined by the unittype used and a wardrobe base.) | |
WARDROBE_BASE | |
Base texture used for character wardrobing | |
WEAPON_SCALE | |
Scale for equipped weapons. | |