Players

From Runic Games Wiki
Jump to: navigation, search

Players

Players are character units used to represent the player class.


Name Type Description Read Only
ARMOR
INTEGER
The base armor for the character
ATTACK_SOUND
STRING
The sound bank to play when performing an attack
BASEFILE
STRING
base file from which this unit will inherit properties.
DEATH_SOUND
STRING
The sound bank to play when player is killed
DEFENSE
INTEGER
The player's initial Vitality (100 will give 100% of the graph value)
DESCRIPTION
STRING
The class description as seen on the character selection screen
DEXTERITY
INTEGER
The player's initial Dexterity (100 will give 100% of the graph value)
DISPLAYNAME
TRANSLATE
The in-game name of the player class
GOLD
INTEGER
The amount of gold to start with
GOLD_SOUND
STRING
Sound played when items are purchased or traded.
HEALTH_GRAPH
STRING
Graph name to use for HP per level
ICON
STRING
The normal icon used for the player's portrait
ICONLIT
STRING
The hover-over state icon for the portrait
ICONSELECTED
STRING
The selected state icon for the protrait
INJURE_SOUND
STRING
sound bank to play when the player is injured
MAGIC
INTEGER
The player's initial Focus (100 will give 100% of the graph value)
MANA_GRAPH
STRING
Graph used for MP per level
MESHFILE
STRING
mesh file in the resource directory specified to use.
MINDAMAGE
INTEGER
Min damage for the player per level (Percent of "MONSTER_DAMAGE" graph for all difficulty levels)
MISS_SOUND
STRING
sound to play with the player's attack misses
NAME
STRING
unit name for the player (not seen in game, should be unique)
PARTICLE_GETHIT
STRING
Particle to play when the player is hit
QUESTCOMPLETED_SOUND
STRING
Sound to play when a quest is complete
QUESTRECEIVED_SOUND
STRING
Sound to play when a quest is recived
REACH_BONUS
FLOAT
Additional reach radius within which the player can hit.
RESOURCEDIRECTORY
STRING
The directory where the mesh is to be found
RUN_ANIM_MULT
FLOAT
Multiplier on the run animation speed
RUNNINGSPEED
FLOAT
Running speed for the player
SCALE
FLOAT
Scale for the player mesh
SHIELD_SCALE
FLOAT
Scale for equipped shields
SKILL_POINTS_PER_FAME_LEVEL
STRING
Graph name for defining the number of skill points given per fame level.
SKILL_POINTS_PER_LEVEL
STRING
Graph name for defining the number of skill points given per character level.
STAT_POINTS_PER_LEVEL
STRING
Graph name for defining the number of stat points given per character level.
STEP_SOUND
STRING
Default sound to play for footsteps
STEP_SOUNDSTONE
STRING
sound to play for footsteps on stone
STEP_SOUNDWOOD
STRING
sound to play for footsteps on wood
STRENGTH
INTEGER
The player's initial Strength (100 will give 100% of the graph value)
UISKILLTREE
STRING
The UI layout to use for the player's skill tree
UNIT_GUID
STRING
the unique ID for this unit
UNITTYPE
STRING
The unittype for this unit
VOICECANTCAST_SOUND
STRING
Sound played when skill can't be cast
VOICECANTCASTHERE_SOUND
STRING
Sound played when a waypoint can't be opened (weirdly named, I know).
VOICEFAMEUP_SOUND
STRING
Sound played when the player levels up in fame
VOICEFORTUNEBAD_SOUND
STRING
Sound played for things like bad enchanting
VOICEFORTUNEGOOD_SOUND
STRING
Sound played for things like good enchanting
VOICEHEALTHLOW_SOUND
STRING
Sound played when the player's health is low
VOICEIMPOSSIBLE_SOUND
STRING
Sound played when the player can't do a thing
VOICEINSUFFICIENTGOLD_SOUND
STRING
Sound played when the player can't purchased a thing due to lack of funds
VOICEINVENTORYFULL_SOUND
STRING
Sound played when the player attempts to pick something up when their pack is full
VOICELEVELUP_SOUND
STRING
Sound played when the player levels up
VOICEMANALOW_SOUND
STRING
Sound played when the player's MP is low
VOICENEWQUEST_SOUND
STRING
Sound played when the player is given a new quest
VOICEPETDEPARTED_SOUND
STRING
Sound played when the player sends their pet to town.
VOICEPETFLED_SOUND
STRING
Sound played dwith the player's pet flees
VOICEPETINVENTORYFULL_SOUND
STRING
Sound played when the attempting to put something in the pet's inventory when it's full
VOICEPETRETURNED_SOUND
STRING
Sound played with the player's pet returns from town
VOICEQUESTCOMPLETE_SOUND
STRING
Sound played when the player competes a quest
VOICESPELLEARNED_SOUND
STRING
Sound played when the player learns a spell
VOICETRAPSPRUNG_SOUND
STRING
Sound played with the player triggers a trap
WARDROBE
BOOL
If true, the player is wardrobed (must have a gender defined by the unittype used and a wardrobe base.)
WARDROBE_BASE
STRING
Base texture used for character wardrobing
WEAPON_SCALE
FLOAT
Scale for equipped weapons.
Personal tools
Namespaces

Variants
Actions
Navigation
Runic Sites
Toolbox