Box Collision
From Runic Games Wiki
Contents |
Box Collision
Properties
Name | Category | Type | Description | ReadOnly |
---|---|---|---|---|
POSITION | POSITION | CVector3 | Position by X,Y,Z | |
ENABLE | PROPERTIES | bool | Disable or Enable this affector | |
TYPE | COLLISION | string | The type of collision to use. | |
INTERSECTION TYPE | COLLISION | string | This is the type of intersection used when comparing particles for collision. | |
FRICTION | COLLISION | float | How much friction to apply when collision occurs. | |
BOUNCYNESS | COLLISION | float | How much bounce the particle has on impact. | |
WIDTH | DIMINSIONS | float | Width of the box. | |
HEIGHT | DIMINSIONS | float | Height of the box. | |
DEPTH | DIMINSIONS | float | Depth of the box. | |
SHOW BOX | VISUAL BOX | bool | Shows or hides the box. |
Input Events
Enable
Disable