Box Collision
From Runic Games Wiki
Contents |
Box Collision
Properties
| Name | Category | Type | Description | ReadOnly |
|---|---|---|---|---|
| POSITION | POSITION | CVector3 | Position by X,Y,Z | |
| ENABLE | PROPERTIES | bool | Disable or Enable this affector | |
| TYPE | COLLISION | string | The type of collision to use. | |
| INTERSECTION TYPE | COLLISION | string | This is the type of intersection used when comparing particles for collision. | |
| FRICTION | COLLISION | float | How much friction to apply when collision occurs. | |
| BOUNCYNESS | COLLISION | float | How much bounce the particle has on impact. | |
| WIDTH | DIMINSIONS | float | Width of the box. | |
| HEIGHT | DIMINSIONS | float | Height of the box. | |
| DEPTH | DIMINSIONS | float | Depth of the box. | |
| SHOW BOX | VISUAL BOX | bool | Shows or hides the box. |
Input Events
Enable
Disable