Drag And Drop Container Object

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Contents

Drag And Drop Container

Properties

Name Category Type Description ReadOnly
PERCENT X POSITION float X Position as a percent.
PERCENT Y POSITION float Y Position as a percent.
OFFSET X POSITION float X offset in pixels.
OFFSET Y POSITION float Y offset in pixels
WIDTH SIZE float Width in actual pixels.
HEIGHT SIZE float Height in actual pixels.
SCALE WIDTH SIZE float Width in actual pixels.
SCALE HEIGHT SIZE float Height in actual pixels.
TOOL TIP ADVANCED string The tool tip of this window.
TOOL TIP VISUAL ADVANCED string The visual tooltip file.
TOOL TIP INHERITED ADVANCED bool Does the tooltip inherit from parent?
CLIPPED ADVANCED bool If true it's clipped by the parent.
MOUSE PASS THROUGH ADVANCED bool If false the mouse will give the object events.
LIST INDEX ADVANCED int Used for sorting items in lists and reflow windows
ALWAYS ON TOP ADVANCED bool If true the widget will always be on top.
ALPHA ADVANCED float The alpha of the window.
PUSH BACK ADVANCED bool If true when the widget loads it gets pushed back.
ADD PROPS ADVANCED string Additional properties. PropName=Value
SORT OFFSET ADVANCED int Offset to the window's sort order
VISIBLE VISIBILITY AND ENABLED bool Is it visible.
ENABLED VISIBILITY AND ENABLED bool Is it enabled.
VERTICLE FRAME ALIGNMENT string Vertical alignment of the frame.
HORIZONTAL FRAME ALIGNMENT string Horizontal alignment of frame.
WIDGET NAME DATA string The name used in code for ref.
STRING DATA DATA string Data used by code.
INTEGER DATA DATA int Integer Data used by code.
RENDER WINDOW ADVANCED bool If true render window will try to sort itself with other render windows. Usually you only have a single render window per menu.
DISABLED IMAGES FOR STATES string If the container is disabled.
BACKGROUND IMAGES FOR STATES string The background of the container.
OCCUPIED IMAGES FOR STATES string If the container is occupied.
HOVER IMAGES FOR STATES string The image mouse over.
HIGHLIGHT IMAGES FOR STATES string The image for highlighting.
INDEX PREDEFINED TYPES int The index of the container type.
CONTENTS CAN BE REMOVED DRAG AN DROP bool If true the contents can be removed.
CONTENTS CAN BE ADDED DRAG AN DROP bool If true objects can be dragged onto the container.
CONTENTS STAY DRAG AN DROP bool If true the contents will leave a clone when dragging.
LINK ONLY DRAG AN DROP bool If true the contents will link.
SEARCH PARENT DRAG AN DROP bool If true something is dragged on top of the container while it has an object contained within, it'll attempt to find a valid container in it's parent.
CHILD OFFSETS DRAG AN DROP CVector2 The offsets of the child contained in the container.
CHILD SCALE DRAG AN DROP float The scale of the child contained in the container.
ALLOWED TYPES UNITTYPES string Unit Types allowed.
NOT ALLOWED TYPES UNITTYPES string Unit Types not Allowed.
SYSTEM GAME SYSTEM string Will list what is in the specific game system.
CONTAINER GAME SYSTEM string The inventory container to show contents of
SLOT GAME SYSTEM string The inventory slot name to show contents of
INVISIBLE IF EMPTY UI PROPERTIES bool Sets the container invisible if nothing is in it.
KEY BINDING UI PROPERTIES string The key binding to map to this drag and drop object.
TYPE TARGETING string The type of target the list should use.
INDEX_ TARGETING int The index of the target type.
SECONDARY INDEX TARGETING int The secondar index of the target type.
TARGET NAME TARGETING string The name of the unit in the level.

Input Events

Show

Hide

Toggle Visibility

Disable

Enable

Clear Link

Activate Link

Output Events

On Visible

On Invisible

Mouse Entered

Mouse Leave

Contents Changed

Contents Added

Contents Removed

Mouse Click Active

Mouse Click Secondary

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