Props

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Props

Name Type Description Read Only
ALLOW_HWSKINNING
BOOL
Disables hardware skinning if false.
ANIMATION_STATE_[N]
STRING
ANIMATION_STATE_LOOP_[N]
STRING
ANIMATION_TRANSITION_STATE_[N]
STRING
AUTOMAPICON
STRING
Icon for this prop on the minimap
BASEFILE
STRING
base unit file from which this unit will inherit properties
BLOCK
BOOL
COLLIDEABLE
BOOL
COLLISION_RADIUS
FLOAT
COLLISIONFILE
STRING
CREATEAS
STRING
DISPLAYNAME
TRANSLATE
Name which is displayed in game (can be overriden by Trigger Unit level object
DONTCREATE
BOOL
If true, this prop will never be created (for use on partial, base units)
INTERACT_PARTICLE
STRING
Particle played when prop is interacted with
INTERACT_SOUND
STRING
Sound playe dwhen prop is interacted with
LAYOUT_STATE_[N]
STRING
Layout (particle) played when in the given state
LAYOUTFILE
STRING
Layout to attach to the prop
LEVELLIGHTING
BOOL
If true, the prop receives level lighting
LOCALONLY
BOOL
If true, the unit is instanced per client in MP and not the state is not shared
LOOPTYPE
STRING
Can be 'No loop', 'Cycle', or 'Back and Forth'.

No loop - prop will move between animation states in sequence and stop. (1,2,3)

Cycle - prop will return to state one after the last state. (1,2,3,1,2,3)

Back Aand Forth - prop will descend stats after the last state. (1,2,3,2,1)"

MAXSTATES
INTEGER
The number of stats on the trigger
MESHFILE
STRING
The model file to use (should specify the file name without extention inside the Resource directory
NAME
STRING
Description displayed
NONSELECTABLE
BOOL
If true, the unit will not highlight with moused-over
OCCUPIESNODES
BOOL
If true, the unit occupies path nodes.
RARITY
INTEGER
Used in spawn class rolling. Poorly named, the higher the value to more common this unit will be. This is relative to the rarities of the other units in the selection group.
RENDERBEHIND
BOOL
If true, this unit will draw behind walls
RESOURCEDIRECTORY
STRING
Directory where the visual and collision assets are two be found
SCALE
FLOAT
Scale for the unit
SHADOWS
BOOL
If true, the unit casts shadows
SPAWNLAYOUT
STRING
Layout to attach to the unit
TEXTURE_OVERRIDE
STRING
Texture override for the visual mesh
UNIT_GUID
STRING
Unique ID for the unit
UNITTYPE
STRING
Unittype of the unit
VERTICALTEXTOFFSET
FLOAT
offset for the label text displayed above the unit
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