Render Viewport Object

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Contents

Render Viewport

Properties

Name Category Type Description ReadOnly
PERCENT X POSITION float X Position as a percent.
PERCENT Y POSITION float Y Position as a percent.
OFFSET X POSITION float X offset in pixels.
OFFSET Y POSITION float Y offset in pixels
WIDTH SIZE float Width in actual pixels.
HEIGHT SIZE float Height in actual pixels.
SCALE WIDTH SIZE float Width in actual pixels.
SCALE HEIGHT SIZE float Height in actual pixels.
TOOL TIP ADVANCED string The tool tip of this window.
TOOL TIP VISUAL ADVANCED string The visual tooltip file.
TOOL TIP INHERITED ADVANCED bool Does the tooltip inherit from parent?
CLIPPED ADVANCED bool If true it's clipped by the parent.
MOUSE PASS THROUGH ADVANCED bool If false the mouse will give the object events.
LIST INDEX ADVANCED int Used for sorting items in lists and reflow windows
ALWAYS ON TOP ADVANCED bool If true the widget will always be on top.
ALPHA ADVANCED float The alpha of the window.
PUSH BACK ADVANCED bool If true when the widget loads it gets pushed back.
ADD PROPS ADVANCED string Additional properties. PropName=Value
SORT OFFSET ADVANCED int Offset to the window's sort order
VISIBLE VISIBILITY AND ENABLED bool Is it visible.
ENABLED VISIBILITY AND ENABLED bool Is it enabled.
VERTICLE FRAME ALIGNMENT string Vertical alignment of the frame.
HORIZONTAL FRAME ALIGNMENT string Horizontal alignment of frame.
WIDGET NAME DATA string The name used in code for ref.
STRING DATA DATA string Data used by code.
INTEGER DATA DATA int Integer Data used by code.
RENDER WINDOW ADVANCED bool If true render window will try to sort itself with other render windows. Usually you only have a single render window per menu.
TYPE TARGETING string The type of target the list should use.
INDEX TARGETING int The index of the target type.
SECONDARY INDEX TARGETING int The secondar index of the target type.
TARGET NAME TARGETING string The name of the unit in the level.
POSITION CAM CAMERA CVector3 Position of the camera
LOOK AT CAMERA CVector3 Position the camera should look at
FAR CLIP CAMERA float The far clip of the camera
NEAR CLIP CAMERA float The near clip of the camera
BACKGROUND COLOR CAMERA int The background color the camera will use
Z ORDER CAMERA int Each render window has to have it's own z order
AMBIENT LIGHTS CVector3 The ambient light
DIFFUSE LIGHTS CVector3 The diffuse light
SPECULAR LIGHTS CVector3 The specular light
ROTATION SPEED TARGETING float The speed at which to rotate the model

Input Events

Show

Hide

Toggle Visibility

Disable

Enable

Rotate Left

Rotate Right

Rotate Reset

Rotate Stop

Output Events

On Visible

On Invisible

Mouse Entered

Mouse Leave

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