File list
This special page shows all uploaded files. When filtered by user, only files where that user uploaded the most recent version of the file are shown.
Date | Name | Thumbnail | Size | User | Description |
---|---|---|---|---|---|
13:47, 12 October 2012 | Animation Dialog Box.png (file) | 23 KB | Matt.Lefferts | (Example of the animation dialog box showing the differences between exporting an animation such as an attack, versus a Bind file. ) | |
12:56, 12 October 2012 | Tag Name.png (file) | 19 KB | Matt.Lefferts | (Example of the Tags used on Torchlight II characters to attach weapons and objects.) | |
12:55, 12 October 2012 | Skinned Mesh Dialog.png (file) | 22 KB | Matt.Lefferts | (Example of the dialog box seen when exporting a "Skinned .Mesh" file.) | |
12:54, 12 October 2012 | Skeleton Export Dialog.png (file) | 23 KB | Matt.Lefferts | (Example of the dialog box seen when exporting a .Skeleton file.) | |
12:53, 12 October 2012 | Root Placement.png (file) | 49 KB | Matt.Lefferts | (Example of the Root node placement in 3DStudio Max before it is exported. It is usually best for the Root to be at "0,0,0" along the X,Y,Z axis.) | |
12:51, 12 October 2012 | Root Hierarchy.png (file) | 257 KB | Matt.Lefferts | (Example of the bone hierarchy that shows the "Root" bone at the top.) | |
12:50, 12 October 2012 | Mesh Name.png (file) | 18 KB | Matt.Lefferts | (Example of the name of the skinned mesh object in 3DStudio Max that can be exported.) | |
12:49, 12 October 2012 | Material File Example.png (file) | 20 KB | Matt.Lefferts | (Example of a character's material file. In Torchlight II characters, weapons and armors have a default emissive of "0.4" for all three values.) | |
12:46, 12 October 2012 | Exported Mesh Files.png (file) | 24 KB | Matt.Lefferts | (Example of the exported Mesh files.) | |
12:46, 12 October 2012 | Exported Files Ready For Editor.png (file) | 30 KB | Matt.Lefferts | (An example of some of the basic exported files needed to bring into the editor for an animated character.) | |
12:44, 12 October 2012 | Export Skinned Mesh.png (file) | 93 KB | Matt.Lefferts | (Example of naming when exporting the Mesh file of a given character.) | |
12:42, 12 October 2012 | Export Bind.png (file) | 10 KB | Matt.Lefferts | (Example of naming a .skeleton file when exporting the Bind of a given character.) | |
12:41, 12 October 2012 | Animation Export - Attack1.png (file) | 55 KB | Matt.Lefferts | (example of how to name an animation of a character for exporting.) |