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This special page shows all uploaded files. When filtered by user, only files where that user uploaded the most recent version of the file are shown.


descDate Name Thumbnail Size User Description
13:47, 12 October 2012Animation Dialog Box.png (file)23 KBMatt.Lefferts (Example of the animation dialog box showing the differences between exporting an animation such as an attack, versus a Bind file. )
12:56, 12 October 2012Tag Name.png (file)19 KBMatt.Lefferts (Example of the Tags used on Torchlight II characters to attach weapons and objects.)
12:55, 12 October 2012Skinned Mesh Dialog.png (file)22 KBMatt.Lefferts (Example of the dialog box seen when exporting a "Skinned .Mesh" file.)
12:54, 12 October 2012Skeleton Export Dialog.png (file)23 KBMatt.Lefferts (Example of the dialog box seen when exporting a .Skeleton file.)
12:53, 12 October 2012Root Placement.png (file)49 KBMatt.Lefferts (Example of the Root node placement in 3DStudio Max before it is exported. It is usually best for the Root to be at "0,0,0" along the X,Y,Z axis.)
12:51, 12 October 2012Root Hierarchy.png (file)257 KBMatt.Lefferts (Example of the bone hierarchy that shows the "Root" bone at the top.)
12:50, 12 October 2012Mesh Name.png (file)18 KBMatt.Lefferts (Example of the name of the skinned mesh object in 3DStudio Max that can be exported.)
12:49, 12 October 2012Material File Example.png (file)20 KBMatt.Lefferts (Example of a character's material file. In Torchlight II characters, weapons and armors have a default emissive of "0.4" for all three values.)
12:46, 12 October 2012Exported Mesh Files.png (file)24 KBMatt.Lefferts (Example of the exported Mesh files.)
12:46, 12 October 2012Exported Files Ready For Editor.png (file)30 KBMatt.Lefferts (An example of some of the basic exported files needed to bring into the editor for an animated character.)
12:44, 12 October 2012Export Skinned Mesh.png (file)93 KBMatt.Lefferts (Example of naming when exporting the Mesh file of a given character.)
12:42, 12 October 2012Export Bind.png (file)10 KBMatt.Lefferts (Example of naming a .skeleton file when exporting the Bind of a given character.)
12:41, 12 October 2012Animation Export - Attack1.png (file)55 KBMatt.Lefferts (example of how to name an animation of a character for exporting.)

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