Dialog for Event Object
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Contents |
Dialog For Event
Description
This Level Object is used to ...
Location
Right-click on an empty space in the Layout Scene Manager and choose Logic > Dialog For Event from the list.
Properties
| Name | Type | Description | Read Only |
|---|---|---|---|
| DIALOG COMPLETE | |||
| COMPLETE | |
The dialog for complete. | |
| COMPLETE MENU | |
The menu that will show when interacting with the dialog event. | |
| COMPLETE PAUSES | |
The player pauses when displaying the menu. | |
| COMPLETE THEME | |
The theme that appears on the unit. | |
| DIALOG COMPLETE RETURN | |||
| COMPLETE RETURN | |
The dialog for when event is done. | |
| COMPLETE RETURN MENU | |
The menu that will show when interacting with the dialog event. | |
| COMPLETE RETURN PAUSES | |
The player pauses when displaying the menu. | |
| COMPLETE RETURN THEME | |
The theme that appears on the unit. | |
| DIALOG FAILED | |||
| FAILED | |
The dialog for failed. | |
| FAILED MENU | |
The menu that will show when interacting with the dialog event. | |
| FAILED PAUSES | |
The player pauses when displaying the menu. | |
| FAILED THEME | |
The theme that appears on the unit. | |
| DIALOG GREET | |||
| GREET | |
The dialog for greet. | |
| GREET MENU | |
The menu that will show when interacting with the dialog event. | |
| GREET PAUSES | |
The player pauses when displaying the menu. | |
| GREET THEME | |
The theme that appears on the unit. | |
| DIALOG RETURN | |||
| RETURN | |
The dialog for return. | |
| RETURN MENU | |
The menu that will show when interacting with the dialog event. | |
| RETURN PAUSES | |
The player pauses when displaying the menu. | |
| RETURN THEME | |
The theme that appears on the unit. | |
| PROPERTIES | |||
| ENABLED | |
Set the Dialog For Event object enabled or disabled. | |
| REWARDS | |||
| FAME | |
The Fame reward. | |
| GOLD | |
The Gold reward. | |
| SPAWN CLASS | |
Set the Spawn Class reward. If "Specific Item" is used the "Spawn Class" is ignored. | |
| SPAWN CLASS COUNT | |
Set the number of rewards to select from the "Spawn Class". | |
| SPECIFIC ITEM | |
Set the Item reward. | |
| XP | |
The XP reward. | |
| TITLE | |||
| TITLE | |
The title of the event. | |
Input Events
- Enable
- Enable the Dialog For Event object.
- Disable
- Disable the Dialog For Event object.
- Has Interacted?
- Check if the Player has interacted with the Dialog For Event object.
- Give Reward
- Give the set reward to the Player.
- Set Dialog Greet
- Set Dialog Return
- Set Dialog Complete
- Set Dialog Complete Return
- Set Dialog Failed
- Set Monster
- Set the Dialog For Event object on the passed Monster.
- Set Complete
- Set the Dialog For Event object as complete.
- Set Failed
- Set the Dialog For Event object as failed.
- Interact
- Stop Interacting
Output Events
- Enabled
- This event will be fired when the Dialog For Event object receives an "Enable" Input event.
- Disabled
- This event will be fired when the Dialog For Event object receives a "Disable" Input event.
- Has Interacted
- This event will be fired when the Dialog For Event object receives a "Has Interacted?" Input event and it returns True.
- Has Not Interacted
- This event will be fired when the Dialog For Event object receives a "Has Interacted?" Input event and it returns False.
- Completed
- FAILED
- Greet Selected
- Return Selected
- Complete Selected
- Complete and Returned Selected
- Failed Selected