Dialog for Event Object

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Contents

Dialog For Event

Description

This Level Object is used to ...

Location

Right-click on an empty space in the Layout Scene Manager and choose Logic > Dialog For Event from the list.

Properties

Name Type Description Read Only
DIALOG COMPLETE
COMPLETE
string
The dialog for complete.
COMPLETE MENU
string
The menu that will show when interacting with the dialog event.
COMPLETE PAUSES
bool
The player pauses when displaying the menu.
COMPLETE THEME
string
The theme that appears on the unit.
DIALOG COMPLETE RETURN
COMPLETE RETURN
string
The dialog for when event is done.
COMPLETE RETURN MENU
string
The menu that will show when interacting with the dialog event.
COMPLETE RETURN PAUSES
bool
The player pauses when displaying the menu.
COMPLETE RETURN THEME
string
The theme that appears on the unit.
DIALOG FAILED
FAILED
string
The dialog for failed.
FAILED MENU
string
The menu that will show when interacting with the dialog event.
FAILED PAUSES
bool
The player pauses when displaying the menu.
FAILED THEME
string
The theme that appears on the unit.
DIALOG GREET
GREET
string
The dialog for greet.
GREET MENU
string
The menu that will show when interacting with the dialog event.
GREET PAUSES
bool
The player pauses when displaying the menu.
GREET THEME
string
The theme that appears on the unit.
DIALOG RETURN
RETURN
string
The dialog for return.
RETURN MENU
string
The menu that will show when interacting with the dialog event.
RETURN PAUSES
bool
The player pauses when displaying the menu.
RETURN THEME
string
The theme that appears on the unit.
PROPERTIES
ENABLED
bool
Set the Dialog For Event object enabled or disabled.
REWARDS
FAME
int
The Fame reward.
GOLD
int
The Gold reward.
SPAWN CLASS
string
Set the Spawn Class reward. If "Specific Item" is used the "Spawn Class" is ignored.
SPAWN CLASS COUNT
int
Set the number of rewards to select from the "Spawn Class".
SPECIFIC ITEM
string
Set the Item reward.
XP
int
The XP reward.
TITLE
TITLE
string
The title of the event.

Input Events

Enable
Enable the Dialog For Event object.
Disable
Disable the Dialog For Event object.
Has Interacted?
Check if the Player has interacted with the Dialog For Event object.
Give Reward
Give the set reward to the Player.
Set Dialog Greet
Set Dialog Return
Set Dialog Complete
Set Dialog Complete Return
Set Dialog Failed
Set Monster
Set the Dialog For Event object on the passed Monster.
Set Complete
Set the Dialog For Event object as complete.
Set Failed
Set the Dialog For Event object as failed.
Interact
Stop Interacting

Output Events

Enabled
This event will be fired when the Dialog For Event object receives an "Enable" Input event.
Disabled
This event will be fired when the Dialog For Event object receives a "Disable" Input event.
Has Interacted
This event will be fired when the Dialog For Event object receives a "Has Interacted?" Input event and it returns True.
Has Not Interacted
This event will be fired when the Dialog For Event object receives a "Has Interacted?" Input event and it returns False.
Completed
FAILED
Greet Selected
Return Selected
Complete Selected
Complete and Returned Selected
Failed Selected
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