Dialog for Event Object
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Contents |
Dialog For Event
Description
This Level Object is used to ...
Location
Right-click on an empty space in the Layout Scene Manager and choose Logic > Dialog For Event from the list.
Properties
Name | Type | Description | Read Only |
---|---|---|---|
DIALOG COMPLETE | |||
COMPLETE | |
The dialog for complete. | |
COMPLETE MENU | |
The menu that will show when interacting with the dialog event. | |
COMPLETE PAUSES | |
The player pauses when displaying the menu. | |
COMPLETE THEME | |
The theme that appears on the unit. | |
DIALOG COMPLETE RETURN | |||
COMPLETE RETURN | |
The dialog for when event is done. | |
COMPLETE RETURN MENU | |
The menu that will show when interacting with the dialog event. | |
COMPLETE RETURN PAUSES | |
The player pauses when displaying the menu. | |
COMPLETE RETURN THEME | |
The theme that appears on the unit. | |
DIALOG FAILED | |||
FAILED | |
The dialog for failed. | |
FAILED MENU | |
The menu that will show when interacting with the dialog event. | |
FAILED PAUSES | |
The player pauses when displaying the menu. | |
FAILED THEME | |
The theme that appears on the unit. | |
DIALOG GREET | |||
GREET | |
The dialog for greet. | |
GREET MENU | |
The menu that will show when interacting with the dialog event. | |
GREET PAUSES | |
The player pauses when displaying the menu. | |
GREET THEME | |
The theme that appears on the unit. | |
DIALOG RETURN | |||
RETURN | |
The dialog for return. | |
RETURN MENU | |
The menu that will show when interacting with the dialog event. | |
RETURN PAUSES | |
The player pauses when displaying the menu. | |
RETURN THEME | |
The theme that appears on the unit. | |
PROPERTIES | |||
ENABLED | |
Set the Dialog For Event object enabled or disabled. | |
REWARDS | |||
FAME | |
The Fame reward. | |
GOLD | |
The Gold reward. | |
SPAWN CLASS | |
Set the Spawn Class reward. If "Specific Item" is used the "Spawn Class" is ignored. | |
SPAWN CLASS COUNT | |
Set the number of rewards to select from the "Spawn Class". | |
SPECIFIC ITEM | |
Set the Item reward. | |
XP | |
The XP reward. | |
TITLE | |||
TITLE | |
The title of the event. | |
Input Events
- Enable
- Enable the Dialog For Event object.
- Disable
- Disable the Dialog For Event object.
- Has Interacted?
- Check if the Player has interacted with the Dialog For Event object.
- Give Reward
- Give the set reward to the Player.
- Set Dialog Greet
- Set Dialog Return
- Set Dialog Complete
- Set Dialog Complete Return
- Set Dialog Failed
- Set Monster
- Set the Dialog For Event object on the passed Monster.
- Set Complete
- Set the Dialog For Event object as complete.
- Set Failed
- Set the Dialog For Event object as failed.
- Interact
- Stop Interacting
Output Events
- Enabled
- This event will be fired when the Dialog For Event object receives an "Enable" Input event.
- Disabled
- This event will be fired when the Dialog For Event object receives a "Disable" Input event.
- Has Interacted
- This event will be fired when the Dialog For Event object receives a "Has Interacted?" Input event and it returns True.
- Has Not Interacted
- This event will be fired when the Dialog For Event object receives a "Has Interacted?" Input event and it returns False.
- Completed
- FAILED
- Greet Selected
- Return Selected
- Complete Selected
- Complete and Returned Selected
- Failed Selected