Damage Shape Object
From Runic Games Wiki
Contents |
Damage Shape
Description
This Level Object will do the specified type and amount of damage to the Units within its shape.
Location
Right-click on an empty space in the Layout Scene Manager and choose Logic > Damage Shape from the list.
Properties
Name | Type | Description | Read Only |
---|---|---|---|
ANGLE | |||
ANGLE | |
The angle at which to damage Units. | |
ANGLE OFFSET | |
The "Angle" minus the specified offset. | |
BOX SIZE | |||
SIZE | |
The size of the box ( X = width, Y = height, Z = length ) if the "Shape" property is set to "Box". | |
DAMAGE | |||
KNOCKBACK | |
The knockback applied upon damaging Units. | |
MAX | |
The maximum damage to apply. | |
MIN | |
The minimum damage to apply. | |
POSITION | |||
POSITION | |
Position by X,Y,Z world coordinates. | |
PROPERTIES | |||
ALIGNMENT | |
Set the alignment type that can be damaged.
|
|
DAMAGE SCALE | |
The scale of the base damage. | |
DAMAGE SOAK SCALE | |
The scale of the damage soak on impact. | |
DAMAGE TYPE | |
The type of damage to apply.
|
|
DIRECTION | |
The direction of the damage applied.
|
|
DOT | |
If True the Damage Shape does damage over time. | |
ENABLED | |
Set the Damage Shape enabled or not. | |
MAX UNITS TO HIT | |
The maximum number of Units that the Damage Shape can hit. | |
RELEASE ORDER | |
The order in which damage is applied.
|
|
SHAPE | |
The shape of the Damage Shape which defines the area to be damage.
|
|
TARGET CORPSE | |
If True the Damage Shape will only damage corpses. | |
UNITTYPE | |
The Unit Type allowed to be damaged. | |
UPDATE IN EDITOR | |
If True the Damage Shape will update in the editor. | |
RADIUS | |||
MAX RADIUS | |
The maximum radius for the Damage Shape. | |
MIN RADIUS | |
The minimum radius for the Damage Shape. | |
USE MAX ONLY | |
If True the Damage Shape will use only the "Max Radius". | |
SHAPE VISIBLE | |||
SHAPE VISIBLE | |
If True the "Shape" of the Damage Shape is visible (editor only). | |
TIMER | |||
LOOP COUNT | |
The number of times the Damage Shape will loop. | |
LOOPS | |
If True the Damage Shape will loop forever. | |
PAUSE TIMER | |
Set the amount of time ( in seconds ) the game will pause before starting the "Timer". | |
RESET ON LOOP | |
If True the Damage Shape will reset on loop. | |
TIMER | |
The time ( in seconds ) the Damage Shape will do damage. | |
Input Events
- Enable
- Enable the Damage Shape object.
- Disable
- Disable the Damage Shape object.
Output Events
- UNIT HIT
- This event will fire when a Unit receives damage from the Damage Shape object.