Damage Shape Object
From Runic Games Wiki
Contents |
Damage Shape
Description
This Level Object will do the specified type and amount of damage to the Units within its shape.
Location
Right-click on an empty space in the Layout Scene Manager and choose Logic > Damage Shape from the list.
Properties
| Name | Type | Description | Read Only |
|---|---|---|---|
| ANGLE | |||
| ANGLE | |
The angle at which to damage Units. | |
| ANGLE OFFSET | |
The "Angle" minus the specified offset. | |
| BOX SIZE | |||
| SIZE | |
The size of the box ( X = width, Y = height, Z = length ) if the "Shape" property is set to "Box". | |
| DAMAGE | |||
| KNOCKBACK | |
The knockback applied upon damaging Units. | |
| MAX | |
The maximum damage to apply. | |
| MIN | |
The minimum damage to apply. | |
| POSITION | |||
| POSITION | |
Position by X,Y,Z world coordinates. | |
| PROPERTIES | |||
| ALIGNMENT | |
Set the alignment type that can be damaged.
|
|
| DAMAGE SCALE | |
The scale of the base damage. | |
| DAMAGE SOAK SCALE | |
The scale of the damage soak on impact. | |
| DAMAGE TYPE | |
The type of damage to apply.
|
|
| DIRECTION | |
The direction of the damage applied.
|
|
| DOT | |
If True the Damage Shape does damage over time. | |
| ENABLED | |
Set the Damage Shape enabled or not. | |
| MAX UNITS TO HIT | |
The maximum number of Units that the Damage Shape can hit. | |
| RELEASE ORDER | |
The order in which damage is applied.
|
|
| SHAPE | |
The shape of the Damage Shape which defines the area to be damage.
|
|
| TARGET CORPSE | |
If True the Damage Shape will only damage corpses. | |
| UNITTYPE | |
The Unit Type allowed to be damaged. | |
| UPDATE IN EDITOR | |
If True the Damage Shape will update in the editor. | |
| RADIUS | |||
| MAX RADIUS | |
The maximum radius for the Damage Shape. | |
| MIN RADIUS | |
The minimum radius for the Damage Shape. | |
| USE MAX ONLY | |
If True the Damage Shape will use only the "Max Radius". | |
| SHAPE VISIBLE | |||
| SHAPE VISIBLE | |
If True the "Shape" of the Damage Shape is visible (editor only). | |
| TIMER | |||
| LOOP COUNT | |
The number of times the Damage Shape will loop. | |
| LOOPS | |
If True the Damage Shape will loop forever. | |
| PAUSE TIMER | |
Set the amount of time ( in seconds ) the game will pause before starting the "Timer". | |
| RESET ON LOOP | |
If True the Damage Shape will reset on loop. | |
| TIMER | |
The time ( in seconds ) the Damage Shape will do damage. | |
Input Events
- Enable
- Enable the Damage Shape object.
- Disable
- Disable the Damage Shape object.
Output Events
- UNIT HIT
- This event will fire when a Unit receives damage from the Damage Shape object.