Property Node Object

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Contents

Property Node

Description

This Level Object is used for a variety of purposes which are listed under the "Type" property. It is used to create a Player Start, Camera Position, Jump Down Area, and No Spawn Region just to name a few.

Location

Right-click on an empty space in the Layout Scene Manager and choose Logic > Property Node from the list.

Properties

Name Type Description Read Only
MAP VISIBILITY
SHOW PATH
bool
If True the mini-map will show the area as pathable even if the Property Node makes the area non-pathable.
ORIENTATION
FORWARD
CVector3
Forward by X,Y,Z.
RIGHT
CVector3
Right by X,Y,Z.
UP
CVector3
Up by X,Y,Z.
POSITION
POSITION
CVector3
Position by X,Y,Z world coordinates.
PROPERTIES
VISIBLE
bool
Set the Property Node to be visible or not.
PROPERTY
BOX LENGTH
float
The length of the box.
BOX WIDTH
float
The width of the box.
ENABLED
bool
Set the Property Node enabled or not.
MAP ICON
string
The map icon for the Property Node.
NODE NAME
string
The name of the Property Node.
RADIUS
float
This is actually the diameter.
SPAWNCLASS
string
Set the Spawn Class if the Property Node "Type" is "SpawnClass Override".
TYPE
string
The type of Property Node.
  • Camera Position
    Used for setting the camera position of a main menu level Layout.
  • Camera Target
    Used to designate where the "Camera Position" object will look.
  • Editor Player Start
    The position where the Player where spawn after loading in to a level in the editor.
  • Entrance
  • Exit
  • Jump Down Area
    Define an area where Monsters can jump down from one elevation to another. Note: Not all Monsters have the ability to jump down.
  • No Map Region
    Define an area to not appear on the mini-map.
  • No Spawn Region
    Define an area where Units spawned through the Dungeon rules will not be spawned. Units spawned from a Unit Spawner Object will still spawn.
  • Path Bounds Extender
  • Path Node Occupation Box
    Define a rectangular area where Path Nodes will not generate.
  • Path Node Occupation Circle
    Define a circular area where Path Nodes will not generate.
  • Player Start
    The position where the Player where spawn after loading a level for the first time.
  • Point of Interest
  • Point of Interest Quest
  • Quest Boss
  • Quest Item
  • SpawnClass Override
    Override the Spawn Class set in the Dungeon rules with the specified "SpawnClass" in the defined area.
  • Town Portal
  • Waypoint
  • Waypoint Start
QUEST POI DATA
QUEST
string
The quest to use for the Point of Interest.
QUEST CONTROL
bool
If True the visibility of the Point of Interest is controlled by the "Quest" and not the Property Node's "Visible" property.
QUEST FLAG
string
Set the Quest Flag that must be triggered for the Point of Interest to show. Leaving the property blank only requires the Player to have the set "Quest".
QUEST FLAG INCOMPLETE
string
Set the Quest Flag that must not be triggered for the Point of Interest to show. Leaving the property blank only requires the Player to have the set "Quest".
QUEST TASK
string
Set the Quest Task that must be complete for the Point of Interest to show. Leaving the property blank only requires the Player to have the set "Quest".

Input Events

Show
Set the Property Node to be visible.
Hide
Set the Property Node to be invisible.
Enable
Enable the Property Node object.
Disable
Disable the Property Node object.

Output Events

On Visible
This event will fire when the Property Node receives a "Show" Input event.
On Invisible
This event will fire when the Property Node receives a "Hide" Input event.
Enabled
This event will fire when the Property Node receives an "Enable" Input event.
Disabled
This event will fire when the Property Node receives a "Disable" Input event.
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