Property Node Object
From Runic Games Wiki
Contents |
Property Node
Description
This Level Object is used for a variety of purposes which are listed under the "Type" property. It is used to create a Player Start, Camera Position, Jump Down Area, and No Spawn Region just to name a few.
Location
Right-click on an empty space in the Layout Scene Manager and choose Logic > Property Node from the list.
Properties
Name | Type | Description | Read Only |
---|---|---|---|
MAP VISIBILITY | |||
SHOW PATH | |
If True the mini-map will show the area as pathable even if the Property Node makes the area non-pathable. | |
ORIENTATION | |||
FORWARD | |
Forward by X,Y,Z. | |
RIGHT | |
Right by X,Y,Z. | |
UP | |
Up by X,Y,Z. | |
POSITION | |||
POSITION | |
Position by X,Y,Z world coordinates. | |
PROPERTIES | |||
VISIBLE | |
Set the Property Node to be visible or not. | |
PROPERTY | |||
BOX LENGTH | |
The length of the box. | |
BOX WIDTH | |
The width of the box. | |
ENABLED | |
Set the Property Node enabled or not. | |
MAP ICON | |
The map icon for the Property Node. | |
NODE NAME | |
The name of the Property Node. | |
RADIUS | |
This is actually the diameter. | |
SPAWNCLASS | |
Set the Spawn Class if the Property Node "Type" is "SpawnClass Override". | |
TYPE | |
The type of Property Node.
|
|
QUEST POI DATA | |||
QUEST | |
The quest to use for the Point of Interest. | |
QUEST CONTROL | |
If True the visibility of the Point of Interest is controlled by the "Quest" and not the Property Node's "Visible" property. | |
QUEST FLAG | |
Set the Quest Flag that must be triggered for the Point of Interest to show. Leaving the property blank only requires the Player to have the set "Quest". | |
QUEST FLAG INCOMPLETE | |
Set the Quest Flag that must not be triggered for the Point of Interest to show. Leaving the property blank only requires the Player to have the set "Quest". | |
QUEST TASK | |
Set the Quest Task that must be complete for the Point of Interest to show. Leaving the property blank only requires the Player to have the set "Quest". | |
Input Events
- Show
- Set the Property Node to be visible.
- Hide
- Set the Property Node to be invisible.
- Enable
- Enable the Property Node object.
- Disable
- Disable the Property Node object.
Output Events
- On Visible
- This event will fire when the Property Node receives a "Show" Input event.
- On Invisible
- This event will fire when the Property Node receives a "Hide" Input event.
- Enabled
- This event will fire when the Property Node receives an "Enable" Input event.
- Disabled
- This event will fire when the Property Node receives a "Disable" Input event.