Animation Controller Object
From Runic Games Wiki
Contents |
Animation Controller
Description
This Level Object will play the specified "Animation" on the set Monster Object or Generic Model.
Location
Right-click on an empty space in the Layout Scene Manager and choose Logic > Animation Controller from the list.
Properties
| Name | Type | Description | Read Only |
|---|---|---|---|
| ANIMATION | |||
| ANIMATION | |
The name of the animation you want the set Monster or Generic Model to play. | |
| PROPERTIES | |||
| BLEND OUT TIME | |
The time ( in seconds ) in which the "Animation" will blend out. | |
| BLEND TIME | |
The time ( in seconds ) in which the "Animation" will blend. | |
| DURATION OVERRIDE | |
Overrides the duration of the "Animation". | |
| PLAY IDLE | |
When the "Animation" stops it will blend in to an idle animation. | |
| START ON LOAD | |
If True the "Animation" will start playing on level load. | |
| TURN OFF RENDER BEHIND | |
If True the Render Behind will turn off when the animation is playing. | |
Input Events
- Play
- Play the specified "Animation" on the set Monster or Generic Model.
- Play Looping
- Play and loop the specified "Animation" on the set Monster or Generic Model.
- Stop
- Stop playing the specified "Animation" on the set Monster or Generic Model.
- Stop and Idle
- Stop playing the specified "Animation" on the set Monster or Generic Model and play an idle animation.
- Set Monster
- Set the Monster Object to play the animation on.
- Set Monster And Play
- Set the Monster Object to play the animation on and play the specified "Animation".
- Set Monster And Play Loop
- Set the Monster Object to play the animation on and play and loop the specified "Animation".
- Set Model
- Set the Generic Model to play the animation on.
- Set Model And Play
- Set the Generic Model to play the animation on and play the specified "Animation".
- Set Model And Play Loop
- Set the Generic Model to play the animation on and play and loop the specified "Animation".
Output Events
- Animation Stopped
- This event will fire when the Animation Controller receives a "Stop" or "Stop and Idle" Input event.
- This event will also fire when the animation finishes playing.
- Animation Playing
- This event will fire when the animation is played through an Input event or "Start on Load" is True.
- Monster Set
- This event will fire when the Animation Controller receives a "Set Monster", "Set Monster and Play", or "Set Monster and Play Loop" Input event.