Generic Model Object
From Runic Games Wiki
Contents |
Generic Model
Description
This Level Object is used to place a model mesh file in a Layout. Path nodes will not be generated on Generic Models as they have no collision.
Location
Right-click on an empty space in the Layout Scene Manager and choose Building Blocks > Generic Model from the list.
Properties
| Name | Type | Description | Read Only |
|---|---|---|---|
| ANIMATION | |||
| ANIMATION | |
Set the animation to play on the Generic Model. | |
| LOOPS | |
If True the "Animation" will loop. | |
| SPEED | |
Set the speed multiplier of the "Animation". | |
| START ON LOAD | |
If True the "Animation" will start playing on level load. | |
| INFO | |||
| POLY COUNT | |
The polygon count for the loaded mesh. | |
| MUTATORS | |||
| CASTS SHADOWS | |
If True the Generic Model will cast shadows. | |
| OPACITY | |
Set the opacity of the Generic Model. | |
| POST RENDER | |
Set the Generic Model to render after other objects. | |
| SCALE X | |
Scale the Generic Model on the X axis. | |
| SCALE Y | |
Scale the Generic Model on the Y axis. | |
| SCALE Z | |
Scale the Generic Model on the Z axis. | |
| UNIQUE MATERIAL | |
If True the material on the Generic Model will be marked unique. Note: This is required for "Opacity" to work. | |
| ORIENTATION | |||
| FORWARD | |
Forward by X,Y,Z. | |
| RIGHT | |
Right by X,Y,Z. | |
| UP | |
Up by X,Y,Z. | |
| POSITION | |||
| POSITION | |
Position by X,Y,Z world coordinates. | |
| PROPERTIES | |||
| VISIBLE | |
Set the Generic Model visible or not. | |
| RENDERING | |||
| LIGHT MAP | |
If True the Generic Model will render to the Light Map. | |
| RESOURCES | |||
| FILE | |
Set the file containing the model mesh. | |
| TEXTURE | |||
| TEXTURE OVERRIDE | |
Set a texture override for the Generic Model. | |
Input Events
- Show
- Set the Generic Model to be visible.
- Hide
- Set the Generic Model to be invisible.
- Play
- Start playing the specified "Animation" on the Generic Model.
- Play Looping
- Start playing and loop the specified "Animation" on the Generic Model.
- Stop
- Stop playing the specified "Animation" on the Generic Model.
- Pass Self
- Pass the Generic Model object to another object.
Output Events
- On Visible
- This event will be fired when the Generic Model receives a "Show" Input event.
- On Invisible
- This event will be fired when the Generic Model receives a "Hide" Input event.
- Pass Self
- This event will be fired when the Generic Model receives a "Pass Self" Input event.