Geometry Rotator Object
From Runic Games Wiki
Contents |
Geometry Rotator
Description
This Particle Object is used to rotate meshes. Use this when your system's Render Type is EntityWorld and you are emitting three dimensional models.
Location
Right-click on an empty space in the Particle Creator Scene Manager and choose Affectors > Geometry Rotator from the list.
Properties
Name | Type | Description | Read Only |
---|---|---|---|
POSITION | |||
POSITION | Position by X,Y,Z world coordinates | ||
PROPERTIES | |||
ENABLE | Set the Geometry Rotator enabled or not. | ||
ROTATION | |||
AXIS OF ROTATION | Set the axis of the rotation. | ||
ROTATION SPEED | Specify the speed at which the particle rotates. | ||
USE OWN ROTATION | If True the rotation speed is based off the speed at which the particle is currently rotating. |
Input Events
- Enable
- Enable the Geometry Rotator object.
- Disable
- Disable the Geometry Rotator object.
Output Events
None