Geometry Rotator Object
From Runic Games Wiki
This Particle Object is used to rotate meshes. Use this when your system's Render Type is EntityWorld and you are emitting three dimensional models.
Right-click on an empty space in the Particle Creator Scene Manager and choose Affectors > Geometry Rotator from the list.
|POSITION||Position by X,Y,Z world coordinates|
|ENABLE||Set the Geometry Rotator enabled or not.|
|AXIS OF ROTATION||Set the axis of the rotation.|
|ROTATION SPEED||Specify the speed at which the particle rotates.|
|USE OWN ROTATION||If True the rotation speed is based off the speed at which the particle is currently rotating.|
- Enable the Geometry Rotator object.
- Disable the Geometry Rotator object.