Logic Group Object
From Runic Games Wiki
Contents |
Logic Group
Description
This Level Object is used to create scripted events in a Layout. Objects are added to the Logic Group and linked using the Logic Editor.
Location
Right-click on an empty space in the Layout Scene Manager and choose Logic Group from the list.
Properties
Name | Type | Description | Read Only |
---|---|---|---|
INPUT/OUTPUT NAMES | |||
IO 1 | |
Set the generic input/output 1 name (editor only). | |
IO 2 | |
Set the generic input/output 2 name (editor only). | |
IO 3 | |
Set the generic input/output 3 name (editor only). | |
IO 4 | |
Set the generic input/output 4 name (editor only). | |
IO 5 | |
Set the generic input/output 5 name (editor only). | |
Input Events
- Stop
- Fires the "Stop" Output event.
- Start
- Fires the "Start" Output event.
- Pause
- Fires the "Pause" Output event.
- Input1
- Fires the "Output 1" Output event.
- Input2
- Fires the "Output 2" Output event.
- Input3
- Fires the "Output 3" Output event.
- Input4
- Fires the "Output 4" Output event.
- Input5
- Fires the "Output 5" Output event.
Output Events
- Stop
- This event will fire when the Logic Group receives a "Stop" Input event.
- Start
- This event will fire when the Logic Group receives a "Start" Input event.
- Pause
- This event will fire when the Logic Group receives a "Pause" Input event.
- Output 1
- This event will fire when the Logic Group receives an "Input1" Input event.
- Output 2
- This event will fire when the Logic Group receives an "Input2" Input event.
- Output 3
- This event will fire when the Logic Group receives an "Input3" Input event.
- Output 4
- This event will fire when the Logic Group receives an "Input4" Input event.
- Output 5
- This event will fire when the Logic Group receives an "Input5" Input event.
- Level Activated
- This event will fire when the level is loaded.
- Post player spawn
- This event will fire after the Player spawns in a level.
- Cinematic Complete
- This event will fire when a movie finishes playing.