Logic Group Object

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Contents

Logic Group

Description

This Level Object is used to create scripted events in a Layout. Objects are added to the Logic Group and linked using the Logic Editor.

Location

Right-click on an empty space in the Layout Scene Manager and choose Logic Group from the list.

Properties

Name Type Description Read Only
INPUT/OUTPUT NAMES
IO 1
string
Set the generic input/output 1 name (editor only).
IO 2
string
Set the generic input/output 2 name (editor only).
IO 3
string
Set the generic input/output 3 name (editor only).
IO 4
string
Set the generic input/output 4 name (editor only).
IO 5
string
Set the generic input/output 5 name (editor only).

Input Events

Stop
Fires the "Stop" Output event.
Start
Fires the "Start" Output event.
Pause
Fires the "Pause" Output event.
Input1
Fires the "Output 1" Output event.
Input2
Fires the "Output 2" Output event.
Input3
Fires the "Output 3" Output event.
Input4
Fires the "Output 4" Output event.
Input5
Fires the "Output 5" Output event.

Output Events

Stop
This event will fire when the Logic Group receives a "Stop" Input event.
Start
This event will fire when the Logic Group receives a "Start" Input event.
Pause
This event will fire when the Logic Group receives a "Pause" Input event.
Output 1
This event will fire when the Logic Group receives an "Input1" Input event.
Output 2
This event will fire when the Logic Group receives an "Input2" Input event.
Output 3
This event will fire when the Logic Group receives an "Input3" Input event.
Output 4
This event will fire when the Logic Group receives an "Input4" Input event.
Output 5
This event will fire when the Logic Group receives an "Input5" Input event.
Level Activated
This event will fire when the level is loaded.
Post player spawn
This event will fire after the Player spawns in a level.
Cinematic Complete
This event will fire when a movie finishes playing.

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