Plane Collision Object

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Contents

Plane Collision

Description

This Particle Object is used to make particles collide with a plane. It's especially useful when Use Ground is set to true, as particles will then collide with the ground and bounce according to the settings of this object.

Note that ground collision will not be simulated while editing the particle, you must switch to game mode to test particles colliding with ground pieces and props.

Location

Right-click on an empty space in the Particle Creator Scene Manager and choose Affectors > Linear Force from the list.

Properties

Name Type Description Read Only
COLLISION
BOUNCYNESS float Set how much bounce the particle has on impact.
FRICTION float Set the amount of friction to apply when a collision occurs.
INTERSECTION TYPE string The type of intersection to use when comparing particles for collision:
  • Box
  • Fast
TYPE string The type of collision to use:
  • Bounce
  • Flow
  • Stop
NORMAL
NORMAL CVector3 Normal by X,Y,Z coordinates.
POSITION
POSITION
CVector3
Position by X,Y,Z world coordinates.
PROPERTIES
ENABLE bool Set the Plane Collision object enabled or not.
USE GROUND
USE GROUND bool If True the ground is used for collision.
VISUAL PLANE
SHOW PLANE bool Set the Plane Collision plane visible or not.

Input Events

Enable
Enable the Plane Collision object.
Disable
Disable the Plane Collision object.

Output Events

None

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