Plane Collision Object
From Runic Games Wiki
Contents |
Plane Collision
Description
This Particle Object is used to make particles collide with a plane. It's especially useful when Use Ground is set to true, as particles will then collide with the ground and bounce according to the settings of this object.
Note that ground collision will not be simulated while editing the particle, you must switch to game mode to test particles colliding with ground pieces and props.
Location
Right-click on an empty space in the Particle Creator Scene Manager and choose Affectors > Linear Force from the list.
Properties
Name | Type | Description | Read Only |
---|---|---|---|
COLLISION | |||
BOUNCYNESS | float | Set how much bounce the particle has on impact. | |
FRICTION | float | Set the amount of friction to apply when a collision occurs. | |
INTERSECTION TYPE | string | The type of intersection to use when comparing particles for collision:
|
|
TYPE | string | The type of collision to use:
| |
NORMAL | |||
NORMAL | CVector3 | Normal by X,Y,Z coordinates. | |
POSITION | |||
POSITION | Position by X,Y,Z world coordinates. | ||
PROPERTIES | |||
ENABLE | bool | Set the Plane Collision object enabled or not. | |
USE GROUND | |||
USE GROUND | bool | If True the ground is used for collision. | |
VISUAL PLANE | |||
SHOW PLANE | bool | Set the Plane Collision plane visible or not. |
Input Events
- Enable
- Enable the Plane Collision object.
- Disable
- Disable the Plane Collision object.
Output Events
None