Plane Collision Object
This Particle Object is used to make particles collide with a plane. It's especially useful when Use Ground is set to true, as particles will then collide with the ground and bounce according to the settings of this object.
Note that ground collision will not be simulated while editing the particle, you must switch to game mode to test particles colliding with ground pieces and props.
Right-click on an empty space in the Particle Creator Scene Manager and choose Affectors > Linear Force from the list.
|BOUNCYNESS||float||Set how much bounce the particle has on impact.|
|FRICTION||float||Set the amount of friction to apply when a collision occurs.|
|INTERSECTION TYPE||string||The type of intersection to use when comparing particles for collision:
|TYPE||string||The type of collision to use:
|NORMAL||CVector3||Normal by X,Y,Z coordinates.|
|POSITION||Position by X,Y,Z world coordinates.|
|ENABLE||bool||Set the Plane Collision object enabled or not.|
|USE GROUND||bool||If True the ground is used for collision.|
|SHOW PLANE||bool||Set the Plane Collision plane visible or not.|
- Enable the Plane Collision object.
- Disable the Plane Collision object.