Item Reference Object
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Item Reference
Description
This Level Object is used to reference a specific Item that can be given to a Monster, Player, or dropped in the world.
Location
Right-click on an empty space in the Layout Scene Manager and choose Building Blocks > Item Reference from the list.
Properties
| Name | Type | Description | Read Only | 
|---|---|---|---|
| GIVE TO MONSTER IN AREA | |||
| LEVEL PROP |  | The specific Prop that will drop the specified "Item". |  | 
| MONSTER |  | The specific Monster to give the specified "Item" to. |  | 
| RADIUS |  | The radius to find the specified "Level Prop", "Monster", or "Unit Type" to give the specified "Item" to. |  | 
| UNIT TYPE |  | The Unit Type to give the specified "Item" to. |  | 
| ORIENTATION | |||
| FORWARD |  | Forward by X,Y,Z. |  | 
| RIGHT |  | Right by X,Y,Z. |  | 
| UP |  | Up by X,Y,Z. |  | 
| POSITION | |||
| POSITION |  | Position by X, Y, Z world coordinates. |  | 
| PROPERTIES | |||
| DROP IN WORLD |  | If True the specified "Item" will drop in the world. |  | 
| ITEM |  | The Item to reference. If "Spawn Class" is used the "Item" is ignored. |  | 
| SPAWN CLASS |  | The Spawn Class to reference. |  | 
| VISIBLE |  | Set the Item Reference object visible or not. |  | 
Input Events
- Show
- Set the Item Reference object to be visible.
- Hide
- Set the Item Reference object to be invisible.
- Take item
- Force the passed Monster to take the specified "Item".
- Player take item
- Force the Player to take the specified "Item".
Output Events
- On Visible
- This event will be fired when the Item Reference receives a "Show" Input event.
- On Invisible
- This event will be fired when the Item Reference receives a "Hide" Input event.