Message Box Object
From Runic Games Wiki
Contents |
Message Box
Description
This Level Object is used to ...
Location
Right-click on an empty space in the Layout Scene Manager and choose UI Logic > Message Box from the list.
Properties
Name | Type | Description | Read Only |
---|---|---|---|
PROPERTIES | |||
HIDE MENU | |
If True the menu will be hidden after a button is pressed. | |
MESSAGE BOX NAME | |
Set the message box to control. | |
TEXT FIELDS TO CHANGE | |||
TEXT 0 | |
The text to change on "Widget 0". | |
TEXT 1 | |
The text to change on "Widget 1". | |
TEXT 2 | |
The text to change on "Widget 2". | |
TEXT 3 | |
The text to change on "Widget 3". | |
TEXT 4 | |
The text to change on "Widget 4". | |
TEXT 5 | |
The text to change on "Widget 5". | |
WIDGET 0 | |
The widget's name. | |
WIDGET 1 | |
The widget's name. | |
WIDGET 2 | |
The widget's name. | |
WIDGET 3 | |
The widget's name. | |
WIDGET 4 | |
The widget's name. | |
WIDGET 5 | |
The widget's name. | |
Input Events
- Show
- Set the Message Box object to be visible.
- Hide
- Set the Message Box object to be invisible.
Output Events
- OK
- CANCEL
- CLOSE
- OPTION1
- OPTION2
- OPTION3
- OPTION4
- OPTION5
- On Visible
- This event will be fired when the Message Box object receives a "Show" Input event.
On Invisible
- This event will be fired when the Message Box object receives a "Hide" Input event.