Message Box Object
From Runic Games Wiki
Contents |
Message Box
Description
This Level Object is used to ...
Location
Right-click on an empty space in the Layout Scene Manager and choose UI Logic > Message Box from the list.
Properties
| Name | Type | Description | Read Only |
|---|---|---|---|
| PROPERTIES | |||
| HIDE MENU | |
If True the menu will be hidden after a button is pressed. | |
| MESSAGE BOX NAME | |
Set the message box to control. | |
| TEXT FIELDS TO CHANGE | |||
| TEXT 0 | |
The text to change on "Widget 0". | |
| TEXT 1 | |
The text to change on "Widget 1". | |
| TEXT 2 | |
The text to change on "Widget 2". | |
| TEXT 3 | |
The text to change on "Widget 3". | |
| TEXT 4 | |
The text to change on "Widget 4". | |
| TEXT 5 | |
The text to change on "Widget 5". | |
| WIDGET 0 | |
The widget's name. | |
| WIDGET 1 | |
The widget's name. | |
| WIDGET 2 | |
The widget's name. | |
| WIDGET 3 | |
The widget's name. | |
| WIDGET 4 | |
The widget's name. | |
| WIDGET 5 | |
The widget's name. | |
Input Events
- Show
- Set the Message Box object to be visible.
- Hide
- Set the Message Box object to be invisible.
Output Events
- OK
- CANCEL
- CLOSE
- OPTION1
- OPTION2
- OPTION3
- OPTION4
- OPTION5
- On Visible
- This event will be fired when the Message Box object receives a "Show" Input event.
On Invisible
- This event will be fired when the Message Box object receives a "Hide" Input event.