Box Collision Object
From Runic Games Wiki
Contents |
Box Collision
Description
This Particle Object creates an invisible cube that particles will collide with. This is of limited use, since collisions can be expensive if there are a lot of particles, and there aren't many situations where colliding with an invisible cube looks cool anyway.
There's probably a better way to get the effect you want.
Location
Right-click on an empty space in the Particle Creator Scene Manager and choose Affectors > Box Collision from the list.
Properties
| Name | Type | Description | Read Only |
|---|---|---|---|
| COLLISION | |||
| BOUNCYNESS | Set how much bounce the particle has on impact. | ||
| FRICTION | Set how much friction to apply when a collision occurs. | ||
| INTERSECTION TYPE | The type of intersection to use when comparing particles for collision:
|
||
| TYPE | The type of collision to use:
| ||
| DIMENSIONS | |||
| DEPTH | Set the depth of the box. | ||
| HEIGHT | Set the height of the box. | ||
| WIDTH | Set the width of the box. | ||
| POSITION | |||
| POSITION | Position by X,Y,Z world coordinates | ||
| PROPERTIES | |||
| ENABLE | Set the Box Collision object enabled or not. | ||
| VISUAL BOX | |||
| SHOW BOX | Set the Box Collision box visible or not. | ||
Input Events
- Enable
- Enable the Box Collision object.
- Disable
- Disable the Box Collision object.
Output Events
None