Box Collision Object
From Runic Games Wiki
Contents |
Box Collision
Description
This Particle Object creates an invisible cube that particles will collide with. This is of limited use, since collisions can be expensive if there are a lot of particles, and there aren't many situations where colliding with an invisible cube looks cool anyway.
There's probably a better way to get the effect you want.
Location
Right-click on an empty space in the Particle Creator Scene Manager and choose Affectors > Box Collision from the list.
Properties
Name | Type | Description | Read Only |
---|---|---|---|
COLLISION | |||
BOUNCYNESS | Set how much bounce the particle has on impact. | ||
FRICTION | Set how much friction to apply when a collision occurs. | ||
INTERSECTION TYPE | The type of intersection to use when comparing particles for collision:
|
||
TYPE | The type of collision to use:
| ||
DIMENSIONS | |||
DEPTH | Set the depth of the box. | ||
HEIGHT | Set the height of the box. | ||
WIDTH | Set the width of the box. | ||
POSITION | |||
POSITION | Position by X,Y,Z world coordinates | ||
PROPERTIES | |||
ENABLE | Set the Box Collision object enabled or not. | ||
VISUAL BOX | |||
SHOW BOX | Set the Box Collision box visible or not. |
Input Events
- Enable
- Enable the Box Collision object.
- Disable
- Disable the Box Collision object.
Output Events
None