Box Collision Object

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Box Collision

Description

This Particle Object creates an invisible cube that particles will collide with. This is of limited use, since collisions can be expensive if there are a lot of particles, and there aren't many situations where colliding with an invisible cube looks cool anyway.

There's probably a better way to get the effect you want.

Location

Right-click on an empty space in the Particle Creator Scene Manager and choose Affectors > Box Collision from the list.

Properties

Name Type Description Read Only
COLLISION
BOUNCYNESS
float
Set how much bounce the particle has on impact.
FRICTION
float
Set how much friction to apply when a collision occurs.
INTERSECTION TYPE
string
The type of intersection to use when comparing particles for collision:
  • Box
  • Fast
TYPE
string
The type of collision to use:
  • Bounce
  • Flow
  • Stop
DIMENSIONS
DEPTH
float
Set the depth of the box.
HEIGHT
float
Set the height of the box.
WIDTH
float
Set the width of the box.
POSITION
POSITION
CVector3
Position by X,Y,Z world coordinates
PROPERTIES
ENABLE
bool
Set the Box Collision object enabled or not.
VISUAL BOX
SHOW BOX
bool
Set the Box Collision box visible or not.

Input Events

Enable
Enable the Box Collision object.
Disable
Disable the Box Collision object.

Output Events

None

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