Characters
From Runic Games Wiki
Characters are monsters, NPCs, pets, and player units. (Although players are a bit different and discussed separately over here.
Name | Type | Description | Read Only |
---|---|---|---|
AI_ATTACKCOOLDOWN | |
AI can't attack again for this amount of time (in seconds) | |
AI_CHANCETOATTACK | |
Before preforming an attack, a monster will roll with this chance and possibly cancel (0-1.0, 1.0 by default) (not often used) | |
AITYPE | |
The type of AI this character uses. The choices are: NORMAL, RANGEDDEFENDER, DEFENDER, RANGEDCASTER, CIRCLER, RESURRECTER, DUMMY | |
ALIGNMENT | |
The alignment of the character. The choices are: NEUTRAL, GOOD, EVIL, ALL, BERSERK, EVILBERSERK, GOODBERSERK, SMASHABLE | |
ALLOW_HWSKINNING | |
Disables hardware skinning if false. | |
ALLOWS_MERCH_MAGICAL | |
If true, this merchant is allowed to sell magical (blue) items. | |
ALLOWS_MERCH_UNIQUES | |
If true, this merchant is allowed to sell unique (gold) items. | |
ALWAYSACTIVE | |
If true, this character will always be active regardless of their proximity to players. | |
ARMOR | |
The base armor for the character | |
ARMOR_ELECTRIC | |
Percent of base armor to be electric. (0-100) | |
ARMOR_FIRE | |
Percent of base armor to be fire. (0-100) | |
ARMOR_GRAPH | |
Graph to use to calculate the character's armor by level | |
ARMOR_ICE | |
Percent of base armor to be ice (0-100) | |
ARMOR_PHYSICAL | |
Percent of base armor to be physical (0-100) | |
ARMOR_POISON | |
Percent of base armor to be poison (0-100) | |
ATTACHES_TO_MASTER | |
If true, the monster attaches to it's master | |
ATTACH_BONE | |
The bone upon which this monster attaches to it's master if ATTACHES_TO_MASTER is set. | |
ATTACK_RANGE | |
The range at which a character can initiate attacks (but not necessarily hit, that is STRIKE_RANGE) | |
ATTACK_SOUND | |
The sound bank to play when performing an attack | |
ATTACK_SPEED_MOD | |
Percent modifier for attack speed on the character | |
ATTACKANGLE | |
The angle at which the character can attack its target. (degrees) | |
ATTACKSPEED | |
The base attack speed for the character | |
BASEFILE | |
base file from which this unit will inherit properties. | |
BLEEDS | |
If true, this character bleeds | |
BOOTS_OVERRIDE | |
Item whose wardrobe data is to be used when creating this character. The item is not actually created or equipped. Wardrobed characters only! | |
BOSS_CHAMPION | |
If true, this character will be a boss champions, will all the rights and privileges that entails. | |
BRAVERY | |
(0.0-1.0) The closer to zero this value is, the more likely this character is to flee | |
CANCASTSKILLONEXPLOSION | |
If false, this character isn't allowed to cast its death skills when exploded. | |
CANMATCHSPEED | |
If true and this character is a pet, then this character can match it's master's movement speed. | |
CANMOUSEOVER | |
If false, this character wont highlight when the mouse is over them. | |
CHAMPION | |
If true, this character will be treated as a champion. | |
CHEST_OVERRIDE | |
Item whose wardrobe data is to be used when creating this character. The item is not actually created or equipped. Wardrobed characters only! | |
COLLIDEABLE | |
If true, this character is collideable | |
COLLISION_ADD | |
Amount to bump the culling bounds for the unit. This can keep units from being turned invisible too soon when moving off the screen. It is poorly named because it doesn't actually affect collision. The default (as of writing this) is 0.25. | |
COLLISION_RADIUS | |
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COLLISIONFILE | |
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CREATE_INVISIBLE | |
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CRITICALSTRIKE | |
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DAMAGE_ELECTRIC | |
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DAMAGE_FIRE | |
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DAMAGE_GRAPH | |
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DAMAGE_ICE | |
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DAMAGE_PHYSICAL | |
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DAMAGE_POISON | |
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DAMAGE_REACT_RADIUS | |
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DAMAGEABLE | |
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DAMAGETYPE | |
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DEATH_SOUND | |
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DESCRIPTION | |
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DESTROY_ON_DEATH | |
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DIES_ON_WARP | |
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DISPLAYDMG | |
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DISPLAYNAME | |
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DONOTSPAWN | |
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DONTCREATE | |
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DONTDROPGOLD | |
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DORMANTNAME | |
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EFFORT_SOUND | |
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FLEE_SOUND | |
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FOLLOW_RADIUS | |
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GLOVES_OVERRIDE | |
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HEALTH_GRAPH | |
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HELMET_OVERRIDE | |
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IDLE_SOUND | |
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IGNORE_UNITS_PATHING | |
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INJURE_SOUND | |
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INVINCIBLE | |
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LAND_SOUND | |
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LEVEL | |
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LOCALONLY | |
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MAXDAMAGE | |
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MAXHP | |
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MAXIMUM_PET_INSTANCES | |
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MAXLEVEL | |
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MERCHANTTAB | |
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MESH | |
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MESHFILE | |
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MINDAMAGE | |
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MINHP | |
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MINION_SPAWNCLASS | |
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MINLEVEL | |
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MISS_SOUND | |
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MOTION_RADIUS | |
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NAME | |
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NEAR_WALK_RADIUS | |
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NET_SIMPLE | |
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NO_ORIENTATION | |
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NO_UNARMED_ATTACKS | |
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NPCBYE | |
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NPCGREET | |
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OCCUPIESNODES | |
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PANTS_OVERRIDE | |
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PARTICLE_DEATH | |
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PARTICLE_DESUMMON | |
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PARTICLE_EXPLODE | |
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PARTICLE_GETHIT | |
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PARTICLE_SPAWN | |
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PLAYER_LEVEL_FOR_MERCHANT | |
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PORTRAIT | |
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RACE | |
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RANGED_UNARMED | |
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RARITY | |
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REACH_BONUS | |
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REACT_TO_DMG_BONUS_MULT | |
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REACT_TO_DMG_BONUS_TIMER | |
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RENDERALWAYS | |
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RENDERBEHIND | |
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REQ_CLASS | |
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RESOURCEDIRECTORY | |
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ROAR_SOUND | |
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RUN_ANIM_MULT | |
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RUNNINGSPEED | |
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RUNNINGSPEEDBONUS | |
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SCALE | |
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SCALE_VARIATION | |
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SHADOWS | |
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SHIELD_SCALE | |
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SHOULDERS_OVERRIDE | |
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SHOW_CHAMPION_THEME | |
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SIGHT_RADIUS | |
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SOFTBLEND | |
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SPAWN_ANIM | |
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SPAWN_DEAD | |
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SPAWN_ENVI_IDLE | |
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SPAWN_INVISIBLE | |
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SPAWN_SOUND | |
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SPAWNCLASS | |
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SPAWNGOLD | |
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SPAWNINGSPEEDBONUS | |
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STEP_SOUND | |
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STRIKE_RANGE | |
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STRIKE_SOUND | |
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TARGETABLE | |
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TEXTURE_OVERRIDE | |
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TURN_RATE | |
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UNIQUENAME | |
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UNIT_GUID | |
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UNITTYPE | |
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USEWEAPONDAMAGE | |
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VIEW_ANGLE | |
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WALK_ANIM_MULT | |
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WALKINGSPEED | |
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WALKINGSPEEDBONUS | |
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WANDER_PT_RADIUS | |
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WARDROBE | |
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WARDROBE_BASE | |
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WEAPON_SCALE | |
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XP | |
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