Dialog Object
From Runic Games Wiki
Contents |
Dialog
Description
This Level Object is used to ...
Location
Right-click on an empty space in the Layout Scene Manager and choose Logic > Dialog from the list.
Properties
Name | Type | Description | Read Only |
---|---|---|---|
DIALOG | |||
DIALOG 1 | |
Set the dialog to use. | |
DIALOG 10 | |
If used will choose randomly. | |
DIALOG 2 | |
If used will choose randomly. | |
DIALOG 3 | |
If used will choose randomly. | |
DIALOG 4 | |
If used will choose randomly. | |
DIALOG 5 | |
If used will choose randomly. | |
DIALOG 6 | |
If used will choose randomly. | |
DIALOG 7 | |
If used will choose randomly. | |
DIALOG 8 | |
If used will choose randomly. | |
DIALOG 9 | |
If used will choose randomly. | |
PROPERTIES | |||
DISPLAY TYPE | |
Set how the dialog text is displayed.
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ENABLED | |
Set the Dialog object enabled or disabled. | |
REWARDS | |||
FAME | |
Set the Fame reward. | |
GOLD | |
Set the Gold reward. | |
SPAWN CLASS | |
Set the Spawn Class reward. If "Specific Item" is used the "Spawn Class" is ignored. | |
SPECIFIC ITEM | |
Set the Item reward. | |
XP | |
Set the XP reward. | |
Input Events
- Enable
- Enable the Dialog object.
- Disable
- Disable the Dialog object.
- Has Interacted?
- Check if the Player has interacted with the Dialog object.
- Give Reward
- Give the set rewards to the Player.
- Set Monster
- Set the Dialog object on the passed Monster.
Output Events
- Enabled
- This event will be fired when the Dialog object receives an "Enable" Input event.
- Disabled
- This event will be fired when the Dialog object receives a "Disable" Input event.
- Has Interacted
- This event will be fired when the Dialog object receives a "Has Interacted?" Input event and it returns True.
- Has Not Interacted
- This event will be fired when the Dialog object receives a "Has Interacted?" Input event and it returns False.