Emitter Object
From Runic Games Wiki
Contents |
Emitter
Description
This Particle Object emits particles. At least one of these is required to create a functional particle system. If multiple emitters are placed in the same particle system, they will all render in the same batch, and are therefore cheaper than the same number of emitters in separate particle systems.
Location
Right-click on an empty space in the Particle Creator Scene Manager and choose Emitter > Emitter from the list.
Properties
Name | Type | Description | Read Only |
---|---|---|---|
BOX EMITTER | |||
DEPTH | Set the depth of the box. | ||
HEIGHT | Set the height of the box. | ||
WIDTH | Set the width of the box. | ||
CIRCLE EMITTER | |||
FIXED | If True the circle emitter will have a fixed radius. ( Uses the "Max Radius" value ). | ||
MAX RADIUS | The maximum radius of the emitter when using a sphere or circle. | ||
MIN RADIUS | The minimum radius of the emitter when using a sphere or circle. | ||
STEP | Set the particle step around the specified angle. | ||
DIMENSIONS | |||
DEPTH | The render depth of of the particle. | ||
FIXED | Set the fixed sized for particle. ( Uses the "Width" value ). | ||
HEIGHT | Set the height of the particle. | ||
SCALE ON LAUNCH | After the particle has its width and height it will be scaled. | ||
WIDTH | Set the width of the particle. | ||
EMISSION | |||
CHANCE TO EMIT | The chance to emit per loop. | ||
DELAY | Specify the amount of delay ( in seconds ) before starting over after the "Emit Duration" value has been reached. | ||
DELAY FIRST | If True the delay occurs first. | ||
EMIT DURATION | Specify the duration ( in seconds ) for the emitter to release its particles. Note: If a dynamic property such as a range is used it will base the duration off the parent particle system. | ||
EMIT RATE | Set the rate at which the particles being emitted are released. This is based off the "Emit Duration" value. | ||
HIDE ON STOP | If True the particles will be hidden when stopped. Note: This only works in game. | ||
NUM LOOPS | Specify the number of loops. -1 loops forever. | ||
PARTICLE LIFE | Specify the lifespan ( in seconds ) of a particle once it is released. Note: If a dynamic property is used it will use the "Emit Duration" value. | ||
RELEASE OVER DISTANCE | If True the emitter will release over the distance of 1 unit. | ||
LINE EMITTER | |||
END POSITION | Specify the end position of the line. | ||
MAX DEVIATION | Set the maximum deviation allowed on the line. | ||
MAX INCREMENT | Set the maximum increment of the particles to release in. | ||
MIN INCREMENT | Set the minimum increment of the particles to release in. | ||
MOVEMENT | |||
ANGLE | The angle at which to release the particles around the "Direction". | ||
DIRECTION | Set the direction the particles will be released in. | ||
VELOCITY | Set the velocity of the emitter. | ||
POSITION | |||
POSITION | Position by X,Y,Z world coordinates. | ||
PROPERTIES | |||
ENABLED | Set the Emitter object enabled or not. | ||
GROUND OFFSET | The offset from ground. | ||
KEEP LOCAL | If True the particles will stay local to the Emitter. | ||
MASS | Set the mass of the particles. | ||
MUST SPAWN ON GROUND | If True the particle must spawn on the ground. | ||
NO EXPIRATION | If True particles don't expire. | ||
ORIENT TO GROUND | If True particles orient to the ground normal. Only used when "Spawn on Ground" is True. | ||
SPAWN ON GROUND | If True particles spawn on the ground. | ||
SPHERE EMITTER | |||
RADIUS | Set the radius of the emitter when using a sphere or circle. | ||
TYPE | |||
TYPE OF EMITTER | Specify the type of emitter:
|
Input Events
- Enable
- Enable the Emitter object.
- Disable
- Disable the Emitter object.
Output Events
None