Inventory Check Object

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Inventory Check

Description

This Level Object will check the Player's inventory for the specified "Unit". It can fire off Output events based on whether the Player has the "Unit" or not.

Location

Right-click on an empty space in the Layout Scene Manager and choose Logic > Inventory Check from the list.

Properties

Name Type Description Read Only
ITEM
COUNT
int
The number of the specified "Unit" the Player must have in their inventory.
INPUT ONLY
bool
If True the Inventory Check object will only check when it receives a "Has Item(s)?" Input event.
UNIT
string
The Item the Inventory Check is looking for.

Input Events

Has Item(s)?
Checks the Player's inventory for the specified "Unit".
Remove Item(s)
Removes the specified "Unit" from the Player's inventory.
  • This will ignore the "Count" and remove all of the specified "Unit" from the Player's inventory.

Output Events

Has Items
This event will fire when the Inventory Check object receives a "Has Item(s)?" Input event and it returns True.
Does not have Items
This event will fire when the Inventory Check object receives a "Has Item(s)?" Input event and it returns False.
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