Menu Controller Object
From Runic Games Wiki
Contents |
Menu Controller
Description
This Level Object is used to ...
Location
Right-click on an empty space in the Layout Scene Manager and choose UI Menu > Menu Controller from the list.
Properties
Name | Type | Description | Read Only |
---|---|---|---|
MENUS | |||
MENU NAME | |
Set the menu to control. | |
TEXT FIELDS TO CHANGE | |||
TEXT 0 | |
The text to change on "Widget 0". | |
TEXT 1 | |
The text to change on "Widget 1". | |
TEXT 2 | |
The text to change on "Widget 2". | |
TEXT 3 | |
The text to change on "Widget 3". | |
TEXT 4 | |
The text to change on "Widget 4". | |
TEXT 5 | |
The text to change on "Widget 5". | |
WIDGET 0 | |
The widget's name. | |
WIDGET 1 | |
The widget's name. | |
WIDGET 2 | |
The widget's name. | |
WIDGET 3 | |
The widget's name. | |
WIDGET 4 | |
The widget's name. | |
WIDGET 5 | |
The widget's name. | |
Input Events
- Show
- Set the Menu Controller to be visible.
- Hide
- Set the Menu Controller to be invisible.
- Toggle Visibility
- Toggle the visibility of the Menu Controller.
Output Events
- On Visible
- This event will be fired when the Menu Controller receives a "Show" Input event.
- This event will also be fired when the Menu Controller receives a "Toggle Visibility" Input event that sets it to be visible.
- On Invisible
- This event will be fired when the Menu Controller receives a "Hide" Input event.
- This event will also be fired when the Menu Controller receives a "Toggle Visibility" Input event that sets it to be invisible.
- Initialized
- This event will be fired when the Menu Controller is loaded.