Missile Object
From Runic Games Wiki
Contents |
Missile
Description
This Level Object is used to ...
Location
Right-click on an empty space in the Layout Scene Manager and choose Units > Missile from the list.
Properties
| Name | Type | Description | Read Only |
|---|---|---|---|
| DAMAGE | |||
| DAMAGE TYPE | |
The type of damage to use.
|
|
| FORCE | |
Set the Force of the Missile. | |
| MAX PERCENT DAMAGE | |
Set the maximum percent of the damage graph. | |
| MIN PERCENT DAMAGE | |
Set the minimum percent of the damage graph. | |
| EDITOR_ONLY | |||
| AOE RADIUS | |
Set the Area of Effect Radius on or off. | |
| COLLISION RADIUS | |
Set the Collision Radius on or off. | |
| REPEAT RATE | |
Set the Repeat Rate for firing the Missile in the editor. | |
| PARTICLES | |||
| ACTIVE | |
Set the Active Particle. | |
| DIE | |
Set the Die Particle. | |
| HIT | |
Set the Hit Particle. | |
| RELEASE | |
Set the Release Particle. | |
| VISUAL | |
Set the Active Visual. | |
| POSITION | |||
| POSITION | |
Position by X, Y, Z world coordinates. | |
| PROPERTIES | |||
| AOE DAMAGE SCALE | |
Set the scale of the Area of Effect base damage. | |
| AOE RADIUS | |
Set the Area of Effect Radius. | |
| APPLY FORCE AFTER X | |
Set the force to apply after X seconds. | |
| ARCH DISTANCE | |
The distance the arch will travel. Note: If the value is less then or equal to 0 the distance will be the target position of the Missile. | |
| ARCH HEIGHT | |
The height of the arch the Missile will use. | |
| COLLIDE AFTER X | |
Set the Missile to collide after X Seconds. | |
| COLLIDES WITH OBJECTS | |
If True the Missile will collide with Units. | |
| COLLIDES WITH WORLD | |
If True the Missile will collide with the world. | |
| DAMAGE SCALE | |
The scale of the base damage. | |
| DAMAGE SOAK SCALE | |
The scale of the damage soak on impact. | |
| FOLLOW GROUND | |
If True the Missle must stick to the ground. | |
| FORCE | |
Set the force applied per second. | |
| FRICTION | |
Set the friction of the Missile. | |
| FULL VELOCITY | |
If True the Missile will start at full velocity. | |
| GRAVITY | |
Set the downward acceleration of the Missile. | |
| GROUND OFFSET | |
Set the vertical offset from the ground if the Missile follows it. | |
| HOME AFTER X SECONDS | |
The amount of time ( in seconds ) before homing kicks in on the Missile. | |
| HOMING SPEED | |
A number between 0.0-1.0 that determines how fast the Missile can turn towards the target. 0 being no follow and 1 being fast follow. | |
| IGNORE SMASHABLES | |
If True the Missile will ignore Smashables. | |
| MAX DISTANCE | |
Set the distance the Missile is allowed to travel before killing it. | |
| MAX TURN RATE | |
Set the maximum turn rate of the Missile. | |
| MAX VELOCITY | |
Set the maximum velocity of the Missile. | |
| MIN DISTANCE | |
Set the minimum required distance a Missile must travel. | |
| MIN VELOCITY | |
Set the minimum velocity of the Missile. | |
| MISSILE NAME | |
The unique name of the Missile to use for referencing. | |
| NUM RICOCHETS | |
Set the number of ricochets. | |
| PIERCING | |
If True the Missile will pierce Units. | |
| PLAY HITS | |
If True the Missile will play the standard hit damage Particles when it hits a Unit. | |
| RADIUS | |
Set the Radius of the Missile. | |
| RADIUS FOR UNITS | |
Set the Unit Collision Radius of the Missile. | |
| RANDOM TURNS BEFORE HOMING | |
If True random turning in the Missile won't be applied till the homing timer is enabled. | |
| RANDOMIZATION RATE | |
Randomizes the turn rate per second. | |
| RANDOMIZE ON LAUNCH | |
If True the "Turn Randomization" property will be calculated on launch and not after "Randomization Rate". | |
| RESET DISTANCE ON RICOCHET | |
If True the distance traveled will be reset on ricochet. | |
| RETARGET | |
If True the Missile will retarget after a hit. Note: A Unit cannot be hit twice by a Missile. | |
| RETARGET ANGLE | |
The angle to retarget at. | |
| TARGET POSITION | |
If True the Missile will go to the target and end. | |
| TARGETING ANGLE | |
The angle the Missile can target enemies. | |
| TRACK GROUND | |
If True the Missile will track the ground. | |
| TURN ACCELERATION | |
Set the turn acceleration of the Missile. | |
| TURN RANDOMIZATION | |
Set the randomized turn acceleration of the Missile. | |
| USE OWNER TARGET | |
If True the Missile will use the firing owner's target. | |
| VERTICAL AIMING | |
If True the Missile can aim up or down vertically. | |
Input Events
None
Output Events
None