Music Object
From Runic Games Wiki
Contents |
Music
Description
This Level Object is used to ...
Location
Right-click on an empty space in the Layout Scene Manager and choose Sounds > Music from the list.
Properties
Name | Type | Description | Read Only |
---|---|---|---|
FADE | |||
IN | |
Set the time ( in seconds ) to fade in the music. | |
OUT | |
Set the time ( in seconds ) to fade out the music. | |
MUSIC | |||
FILE NAME | |
The music file name. | |
PROPERTIES | |||
LOOPS | |
If True the music will loop. If False the music will blend back in to background music. | |
Input Events
- Play
- Play the Music.
- Stop
- Stop playing the Music.
- Play Level Music
Output Events
- Playing
- This event will be fired when the Music object receives a "Play" Input event.
- Stopped
- This event will be fired when the Music object receives a "Stop" Input event.
- Sound Ended
- This event will be fired when the music ends.