Particle Object
From Runic Games Wiki
Contents |
Particle
Description
This Particle Object is used as the main container for particle emitters and affectors. Many important system properties are set on the Particle Object, such as Texture and Render Style.
Location
Right-click on an empty space in the Particle Creator Scene Manager and choose Particles > Particle from the list.
Properties
Name | Type | Description | Read Only |
---|---|---|---|
BILLBOARD PROPERTIES | |||
ORIGIN | Set the origin of the billboard. | ||
ROTATION TYPE | Specify what to rotate:
| ||
MAX VALUES ALLOWED | |||
VELOCITY | Set the maximum velocity allowed. | ||
VISUAL QUOTA | Set the maximum visual particles allowed in the particle system. | ||
ORIENTATION | |||
FORWARD | Forward by X,Y,Z. | ||
RIGHT | Right by X,Y,Z. | ||
UP | Up by X,Y,Z. | ||
POSITION | |||
POSITION | Position by X,Y,Z world coordinates. | ||
PROPERTIES | |||
BACKFACE CULLING | If True backface polygons will be culled. | ||
NO CULLING | If True the particle is never culled. | ||
LIFE TIME | Set the particle lifetime ( in seconds ). Use 0 to loop. | ||
WORLD ORIENTATION | If True the particle orientation is always up. | ||
RENDERING | |||
RENDER TYPE | Specify the render type for the particle:
| ||
RESOURCES AND RENDERING | |||
DEPTH CHECK | If False the particle will render in front of everything. | ||
DEPTH WRITE | If True the particle will write to the depth buffer. | ||
MESH | Specify the mesh file. | ||
RENDER STYLE | Specify the render style of the texture:
| ||
TEXTURE | Specify the texture file. | ||
RIBBON PROPERTIES | |||
FADE ENDS | If True the ends of the ribbon will be transparent. | ||
LENGTH | Set the length of the ribbon. | ||
LOCAL TRAIL | If True the trail stays local to the parent system. | ||
SCALEABLE | If True the ribbon width can be scaled. | ||
SEGMENTS | Specify the number of segments in the ribbon. | ||
WIDTH | Set the width of the ribbon. | ||
SETTINGS PROPERTIES | |||
QUALITY | Specify the quality at which the particle will play. Note: Low will always appear.
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START CONDITION | Specify the start condition for the particle:
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TECHNIQUE PROPERTIES | |||
DEPTH BIAS | Set the depth bias towards the screen. | ||
IS LIGHT | If True the particle will be a light. | ||
SORT INDEX | Set the sorting draw index. | ||
TYPE | Specify the particle type:
| ||
VISIBLE | Set the particle visible or not. | ||
UV ANIMATION | |||
FRAMES HIGH | Set the Y frames on the flipbook sheet. | ||
FRAMES WIDE | Set the X frames on the flipbook sheet. | ||
U FLIP | If True the U coordinates are flipped. | ||
U RATE | Set the U scroll rate. | ||
V FLIP | If True the V coordinates are flipped. | ||
V RATE | Set the V scroll rate. | ||
WORLD SCALES | |||
TIME SCALE | Set the particle time scale. | ||
VELOCITY SCALE | Set the particle and emitter velocity scale. | ||
VISUAL SCALE | Set the particle visual scale. |
Input Events
- Start Particle
- Start the Particle object.
- Stop Particle
- Stop the Particle object.
Output Events
None