Pathing Object

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Pathing

Description

This Level Object is used to create a path that a set Monster Object will follow. Path Nodes will automatically be created as child objects to match the desired "Number of Points" value and can then be moved to create the intended path.

Location

Right-click on an empty space in the Layout Scene Manager and choose Logic > Pathing from the list.

Properties

Name Type Description Read Only
PATHING POINTS
NUMBER OF POINTS
int
The number of "Points" on the path.
POINTS
float
The list of Points for the path.
POSITION
POSITION
CVector3
Position by X, Y, Z world coordinates.
PROPERTIES
ENABLED
bool
If a Unit is selected to path and is enabled the Unit will use this path.
PATH NAME
string
The name of the path.
PATH TO PLAYER
bool
If True paths to the Player.
RUN
bool
If True the set Unit runs on the path.
SHOW
bool
If False the path "Points" will be hidden in the editor.

Input Events

Add Monster
Add the passed Monster Object to the path.
Remove Monster
Remove the passed Monster Object from the path.
Enable
Enable the Pathing object.
Disable
Disable the Pathing object.

Output Events

Enabled
This event will be fired when the Pathing object receives an "Enable" Input event.
Disabled
This event will be fired when the Pathing object receives a "Disable" Input event.
End of Path Reached
This event will be fired when the specified Monster reaches the end of the path.
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