Player Box Trigger Object
From Runic Games Wiki
Contents |
Player Box Trigger
Description
This Level Object will fire events based on the Player entering or exiting the Player Box Trigger area. This object cannot be rotated.
Location
Right-click on an empty space in the Layout Scene Manager and choose Logic > Player Box Trigger from the list.
Properties
Name | Type | Description | Read Only |
---|---|---|---|
POSITION | |||
POSITION | |
Position by X,Y,Z world coordinates. | |
PROPERTIES | |||
ENABLED | |
Set the Player Box Trigger enabled or disabled. | |
LOCAL PLAYER ONLY | |
If True only the local Player can trigger the Player Box Trigger. | |
LOCAL ONLY | |
If True the state of the Player Box Trigger will not be sent to other multiplayer clients. | |
DIMENSIONS | |
Set the dimensions of the Player Box Trigger box. | |
RETRIGGER DELAY | |
The Player Box Trigger won't trigger again for this amount of time. | |
TEXT | |
Big Text to display when Player Box Trigger is triggered. | |
Input Events
- Enable
- Enable the Player Box Trigger.
- Disable
- Disable the Player Box Trigger. "Triggered", "Triggered First Time", "Deactivated", and "Deactivated First Time" Output events will not fire.
- Reset
- Reset the Player Box Trigger. Allows "Triggered First Time" and "Deactivated First Time" Output events to fire again.
Output Events
- Enabled
- This event will fire when the Player Box Trigger receives an "Enable" Input event.
- Disabled
- This event will fire when the Player Box Trigger receives a "Disable" Input event.
- Reset
- This event will fire when the Player Box Trigger receives a "Reset" Input event.
- Triggered
- This event will fire every time the Player enters the Player Box Trigger.
- Triggered First Time
- This event will only fire the first time the Player enters the Player Box Trigger.
- If the Player Box Trigger receives a "Reset" Input event this event will fire the first time the Player enters the Player Box Trigger again.
- Deactivated
- This event will fire every time the Player exits the Player Box Trigger.
- Deactivated First Time
- This event will only fire the first time the Player exits the Player Box Trigger.
- If the Player Box Trigger receives a "Reset" Input event this event will fire the first time the Player exits the Player Box Trigger again.