Regional Area Object
From Runic Games Wiki
Contents |
Regional Area
Description
This Level Object is used to define a Point of Interest area. They can also be used to alter the level lighting or zoom the camera in or out when the Player is inside the area.
Location
Right-click on an empty space in the Layout Scene Manager and choose Logic > Regional Area from the list.
Properties
Name | Type | Description | Read Only |
---|---|---|---|
ANGLE | |||
ANGLE | |
The angle if the "Shape" property is set to "Angle". | |
ANGLE OFFSET | |
The "Angle" minus the specified offset. | |
BOX SIZE | |||
SIZE | |
The size of the box ( X = width, Y = height, Z = length ) if the "Shape" property is set to "Box". | |
CAMERA | |||
MULT | |
The camera multiplier when the Player reaches the center of the Regional Area. Note: Only works if "Shape" is "Angle" or "Sphere". | |
ZOOM SPEED | |
Set the zoom speed between 0.0 - 1.0. 1 will instantly snap to the "Mult" value while 0 will zoom to the "Mult" value based on the center of the Regional Area. | |
ORIENTATION | |||
FORWARD | |
Forward by X,Y,Z. | |
RIGHT | |
Right by X,Y,Z. | |
UP | |
Up by X,Y,Z. | |
PARTICLE LIGHT | |||
FILE | |
A Particle Light that will fade in and out based on the distance the Player is in the Regional Area. | |
LIGHT SCALE | |
The scale of the Particle Light. | |
MAX PERCENT | |
A value from 0.0 - 1.0 that determines when the Particle Light fades in. 1 being the distance to the outside of the Regional Object. | |
MIN PERCENT | |
A value from 0.0 - 1.0 that determines when the Particle Light is fully on. 1 being the distance to the outside of the Regional Object. | |
POSITION | |||
POSITION | |
Position by X, Y, Z world coordinates. | |
PROPERTIES | |||
DIRECTION | |
This does nothing. | |
ENABLED | |
Set the Regional Area object enabled or not. | |
RELEASE ORDER | |
This does nothing. | |
SHAPE | |
The shape that defines the Regional Area.
|
|
PROPERTY | |||
AUTOMAP ICON | |
Set the mini-map icon for this Regional Area. | |
QUEST TO USE | |||
QUEST | |
Set a Point of Interest Quest in order to save if the Player has ever discovered this Regional Area or not. | |
RADIUS | |||
MAX RADIUS | |
Set the maximum radius for the Regional Area. | |
MIN RADIUS | |
Set the minimum radius for the Regional Area. | |
USE MAX ONLY | |
If True only the "Max Radius" will be used. | |
REGION | |||
AREA NAME | |
The name of the region to display on the UI. | |
AREA NAME ENTERING | |
The name to display when the Player enters the Regional Area. Leave blank to not display anything. | |
AREA NAME LEAVING | |
The name to display when the Player exits the Regional Area. Leave blank to not display anything. | |
DISCOVERED | |
The name of the Regional Area the first time the Player discovers it. | |
SHAPE VISIBLE | |||
SHAPE VISIBLE | |
If True the "Shape" of the Regional Area is visible (editor only). | |
Input Events
- Enable
- Enable the Regional Area object.
- Disable
- Disable the Regional Area object.
Output Events
- Local Player Entered
- This event will be fired when the local Player enters the Regional Area.
- Local Player Exited
- This event will be fired when the local Player exits the Regional Area.
- Enabled
- This event will be fired when the Regional Area receives an "Enable" Input event.
- Disabled
- This event will be fired when the Regional Area receives a "Disable" Input event.