Regional Area Object
This Level Object is used to define a Point of Interest area. They can also be used to alter the level lighting or zoom the camera in or out when the Player is inside the area.
Right-click on an empty space in the Layout Scene Manager and choose Logic > Regional Area from the list.
||The angle if the "Shape" property is set to "Angle".|| |
||The "Angle" minus the specified offset.|| |
||The size of the box ( X = width, Y = height, Z = length ) if the "Shape" property is set to "Box".|| |
||The camera multiplier when the Player reaches the center of the Regional Area. Note: Only works if "Shape" is "Angle" or "Sphere".|| |
||Set the zoom speed between 0.0 - 1.0. 1 will instantly snap to the "Mult" value while 0 will zoom to the "Mult" value based on the center of the Regional Area.|| |
||Forward by X,Y,Z.|| |
||Right by X,Y,Z.|| |
||Up by X,Y,Z.|| |
||A Particle Light that will fade in and out based on the distance the Player is in the Regional Area.|| |
||The scale of the Particle Light.|| |
||A value from 0.0 - 1.0 that determines when the Particle Light fades in. 1 being the distance to the outside of the Regional Object.|| |
||A value from 0.0 - 1.0 that determines when the Particle Light is fully on. 1 being the distance to the outside of the Regional Object.|| |
||Position by X, Y, Z world coordinates.|| |
||This does nothing.|| |
||Set the Regional Area object enabled or not.|| |
||This does nothing.|| |
|| The shape that defines the Regional Area.
||Set the mini-map icon for this Regional Area.|| |
|QUEST TO USE|
||Set a Point of Interest Quest in order to save if the Player has ever discovered this Regional Area or not.|| |
||Set the maximum radius for the Regional Area.|| |
||Set the minimum radius for the Regional Area.|| |
|USE MAX ONLY||
||If True only the "Max Radius" will be used.|| |
||The name of the region to display on the UI.|| |
|AREA NAME ENTERING||
||The name to display when the Player enters the Regional Area. Leave blank to not display anything.|| |
|AREA NAME LEAVING||
||The name to display when the Player exits the Regional Area. Leave blank to not display anything.|| |
||The name of the Regional Area the first time the Player discovers it.|| |
||If True the "Shape" of the Regional Area is visible (editor only).|| |
- Enable the Regional Area object.
- Disable the Regional Area object.
- Local Player Entered
- This event will be fired when the local Player enters the Regional Area.
- Local Player Exited
- This event will be fired when the local Player exits the Regional Area.
- This event will be fired when the Regional Area receives an "Enable" Input event.
- This event will be fired when the Regional Area receives a "Disable" Input event.