Regional Area Object
From Runic Games Wiki
Contents |
Regional Area
Description
This Level Object is used to define a Point of Interest area. They can also be used to alter the level lighting or zoom the camera in or out when the Player is inside the area.
Location
Right-click on an empty space in the Layout Scene Manager and choose Logic > Regional Area from the list.
Properties
| Name | Type | Description | Read Only |
|---|---|---|---|
| ANGLE | |||
| ANGLE | |
The angle if the "Shape" property is set to "Angle". | |
| ANGLE OFFSET | |
The "Angle" minus the specified offset. | |
| BOX SIZE | |||
| SIZE | |
The size of the box ( X = width, Y = height, Z = length ) if the "Shape" property is set to "Box". | |
| CAMERA | |||
| MULT | |
The camera multiplier when the Player reaches the center of the Regional Area. Note: Only works if "Shape" is "Angle" or "Sphere". | |
| ZOOM SPEED | |
Set the zoom speed between 0.0 - 1.0. 1 will instantly snap to the "Mult" value while 0 will zoom to the "Mult" value based on the center of the Regional Area. | |
| ORIENTATION | |||
| FORWARD | |
Forward by X,Y,Z. | |
| RIGHT | |
Right by X,Y,Z. | |
| UP | |
Up by X,Y,Z. | |
| PARTICLE LIGHT | |||
| FILE | |
A Particle Light that will fade in and out based on the distance the Player is in the Regional Area. | |
| LIGHT SCALE | |
The scale of the Particle Light. | |
| MAX PERCENT | |
A value from 0.0 - 1.0 that determines when the Particle Light fades in. 1 being the distance to the outside of the Regional Object. | |
| MIN PERCENT | |
A value from 0.0 - 1.0 that determines when the Particle Light is fully on. 1 being the distance to the outside of the Regional Object. | |
| POSITION | |||
| POSITION | |
Position by X, Y, Z world coordinates. | |
| PROPERTIES | |||
| DIRECTION | |
This does nothing. | |
| ENABLED | |
Set the Regional Area object enabled or not. | |
| RELEASE ORDER | |
This does nothing. | |
| SHAPE | |
The shape that defines the Regional Area.
|
|
| PROPERTY | |||
| AUTOMAP ICON | |
Set the mini-map icon for this Regional Area. | |
| QUEST TO USE | |||
| QUEST | |
Set a Point of Interest Quest in order to save if the Player has ever discovered this Regional Area or not. | |
| RADIUS | |||
| MAX RADIUS | |
Set the maximum radius for the Regional Area. | |
| MIN RADIUS | |
Set the minimum radius for the Regional Area. | |
| USE MAX ONLY | |
If True only the "Max Radius" will be used. | |
| REGION | |||
| AREA NAME | |
The name of the region to display on the UI. | |
| AREA NAME ENTERING | |
The name to display when the Player enters the Regional Area. Leave blank to not display anything. | |
| AREA NAME LEAVING | |
The name to display when the Player exits the Regional Area. Leave blank to not display anything. | |
| DISCOVERED | |
The name of the Regional Area the first time the Player discovers it. | |
| SHAPE VISIBLE | |||
| SHAPE VISIBLE | |
If True the "Shape" of the Regional Area is visible (editor only). | |
Input Events
- Enable
- Enable the Regional Area object.
- Disable
- Disable the Regional Area object.
Output Events
- Local Player Entered
- This event will be fired when the local Player enters the Regional Area.
- Local Player Exited
- This event will be fired when the local Player exits the Regional Area.
- Enabled
- This event will be fired when the Regional Area receives an "Enable" Input event.
- Disabled
- This event will be fired when the Regional Area receives a "Disable" Input event.