Room Piece Object
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Contents |
Room Piece
Description
This Level Object is used to construct the visuals and pathable area of a Layout. It contains a mesh and associated behavior as defined in the Level Set.
Location
Right-click on an empty space in the Layout Scene Manager and choose Building Blocks > Room Piece from the list.
Properties
| Name | Type | Description | Read Only |
|---|---|---|---|
| GUID | |||
| BRUSH ID | |
ID of the brush that created the Room Piece. | |
| GUID | |
GUID. | |
| ORIENTATION | |||
| FORWARD | |
Forward by X,Y,Z. | |
| RIGHT | |
Right by X,Y,Z. | |
| UP | |
Up by X,Y,Z. | |
| YAW | |
Yaw Rotation. | |
| POSITION | |||
| POSITION | |
Position by X,Y,Z world coordinates. | |
| PROPERTIES | |||
| BAKE | |
If True the Room Piece will be baked and destroyed on level load. If True it can't move dynamically. | |
| CAN ALIAS | |
Control whether or not the Room Piece can be aliased. | |
| CHANCE | |
The percent chance from 0.0 - 1.0 that the Room Piece will be loaded. | |
| COLLISION ENABLED | |
If False the Room Piece will not have collision. | |
| NOPATH | |
If True the Room Piece will not be pathable. | |
| VISIBLE | |
Set the Room Piece visible or not. | |
| RENDER ORDER | |||
| OVERRIDE | |
The Render Order override of the Room Piece. Lower numbers render first. -1 uses the default set for the Room Piece. | |
| RENDER ORDER | |
The template Render Order of the Room Piece. | |
| ROOM PIECE | |||
| MESH OVERRIDE | |
The mesh file override for the Room Piece. | |
| PIECE | |
The selected Room Piece. | |
| ROTATION RATE | |||
| ROTATION RATE | |
Set the constant rotation rate by X,Y,Z. "Bake" must be False. | |
| SCALE | |||
| SCALE | |
Scale the Room Piece uniformly on the X, Y, Z axes (if set to be Scalable). | |
| X | |
Scale the Room Piece on the X axis (if set to be Scalable). | |
| Y | |
Scale the Room Piece on the Y axis (if set to be Scalable). | |
| Z | |
Scale the Room Piece on the Z axis (if set to be Scalable). | |
| VISUAL PIECE INDEX | |||
| VISUAL | |
Set the Visual of the Room Piece. Selecting "Random" will choose a random Visual from the set. | |
Input Events
- Show
- Set the Room Piece to be visible.
- Hide
- Set the Room Piece to be invisible.
- Collidable
- Set the Room Piece to be collidable.
- Not Collidable
- Set the Room Piece to not be collidable.
Output Events
- On Visible
- This event will fire when the Room Piece receives a "Show" Input event.
- On Invisible
- This event will fire when the Room Piece receives a "Hide" Input event.