Warper Object
From Runic Games Wiki
Contents |
Warper
Description
This Level Object is used to warp the Player to a specified destination outside the current level. It can warp the player to a different floor in the Dungeon or to a different Dungeon entirely.
Location
Right-click on an empty space in the Layout Scene Manager and choose Logic > Warper from the list.
Properties
Name | Type | Description | Read Only |
---|---|---|---|
ORIENTATION | |||
FORWARD | |
Forward by X,Y,Z. | |
RIGHT | |
Right by X,Y,Z. | |
UP | |
Up by X,Y,Z. | |
POSITION | |||
POSITION | |
Position by X, Y, Z world coordinates. | |
PROPERTIES | |||
DUNGEON NAME | |
Set the Dungeon to warp to. | |
ENABLED | |
Set the Warper enabled or disabled. | |
LEVEL ABSOLUTE | |
Set the absolute floor depth to warp the Player to. | |
LEVEL DELTA | |
Set the number of floors up or down to warp the player to. Negative values warp the Player up while positive values warp the Player down. | |
VISIBLE | |
Set the Warper visible or not. | |
WARP NAME | |
The warp name to look for on the level warping to. | |
WARP OUT OF DUNGEON | |
If True the Warper will warp the Player out of the current Dungeon. Note: This overrides "Level Absolute" and "Level Delta". | |
WAYPOINT | |
If True the Warper activates a Waypoint. | |
Input Events
- Show
- Set the Warper object to be visible.
- Hide
- Set the Warper object to be invisible.
- Activate Warper
- Warp the Player to the specified destination.
- Enable
- Enable the Warper object.
- Disable
- Disable the Warper object.
Output Events
- On Visible
- This event will be fired when the Warper object receives a "Show" Input event.
- On Invisible
- This event will be fired when the Warper object receives a "Hide" Input event.