Editor Options
From Runic Games Wiki
Overview
The Editor Options window contains settings that only affect the GUTS editor itself - they do not alter any files opened in the editor. These options are used to customize GUTS and simulate various in-game conditions when playing in the editor, like the Player being a certain level or having a specific active quest.
Properties
| Name | Type | Description | Read Only |
|---|---|---|---|
| Background | |||
| ~Use Rule set | |
If True the current "Rules Set" will be used for lighting and background color. | |
| Background Color | |
Set the background color. Note: This will not be used if "~Use Rule set" is True. | |
| Far Clip | |
Set the far clip distance of the camera. Anything beyond this distance in the Render Window will not be visible. | |
| Lantern light | |
If True lighting will be visible. | |
| Play Environment Layout | |
If True the environment layout specified in the current "Rules Set" will be played. | |
| Rules Set | |
Set the Level Rule Set to be used when playing in the editor. | |
| Show Bloom | |
If True bloom lighting will be enabled. | |
| Show Fog | |
If True fog specified in the current "Rules Set" will be visible. | |
| Show Rimlight | |
If True all Units, unless explicitly set not to, will be rimlit when playing in the editor. | |
| Show Skybox | |
If True the skybox specified in the current "Rules Set" will be visible. | |
| Backup | |||
| Backup Enabled | |
If True automatic backups will be saved of the current layout. | |
| Interval | |
Set the time ( in minutes ) between automatic backups. | |
| Check Bounds | |||
| Check On Save | |
If True a warning will be given if objects exist outside the specified bounds. | |
| X Max | |
Set the maximum X value for the bounds check. | |
| X Min | |
Set the minimum X value for the bounds check. | |
| Y Max | |
Set the maximum Y value for the bounds check. | |
| Y Min | |
Set the minimum Y value for the bounds check. | |
| Z Max | |
Set the maximum Z value for the bounds check. | |
| Z Min | |
Set the minimum Z value for the bounds check. | |
| In Game Options | |||
| Breakables SpawnClass | |
Set the Spawn Class to use when spawning breakables. | |
| Character level | |
Set the Player level when playing in the editor. | |
| Class | |
Set the Player class when playing in the editor. | |
| Console Autorun | |
Specify console commands to be run automatically when playing in the editor. Multiple commands must be separated by a semi-colon. | |
| Dungeon level | |
Set the Dungeon level when playing in the editor. | |
| God | |
If True the Player will be in God Mode when playing in the editor. | |
| Main Menu Mode | |
If True the layout will be in Main Menu Mode when playing in the editor. | |
| Monster Autospawn | |
Set the Monster to spawn automatically when playing in the editor. | |
| New Game+ Mode | |
If True the layout will be in New Game+ Mode when playing in the editor. | |
| Pet Type | |
Set the Pet type to use when playing in the editor. | |
| Player Save | |
Set the Player save game to use when playing in the editor. Note: This will override the set "Class". | |
| Populate | |
If True the layout will be automatically populated when playing in the editor. | |
| Populate Breakables | |
If True the layout will be automatically populated with breakables when playing in the editor. | |
| Populate Champions | |
If True the layout will be automatically populated with Monster Champions when playing in the editor. | |
| Roll Themes | |
If True the Dungeon and Level Rule Set themes will be rolled when playing in the editor. | |
| SpawnPet | |
If True the specified "Pet Type" will be spawned when playing in the editor. | |
| In Game Quests | |||
| Active Quests | |
Specify the Player's Active Quest(s) when playing in the editor. | |
| Completed Quests | |
Specify the Player's Completed Quest(s) when playing in the editor. | |
| In Game Res | |||
| Override Res | |
If True the size of the editor window will be overridden with the specified "Size" values when playing in the editor. | |
| Size | |
Specify the width and height ( in pixels ) of the editor window when playing in the editor. Note: These values will only be used if "Override Res" is True. | |
| In game Themes | |||
| Active Themes | |
Specify the Themes to set as active when playing in the editor. | |
| Misc | |||
| ModsEnabled | |
If True mods will be enabled when playing in the editor. | |
| Object Control | |||
| Ground Snap Bias | |
Specify the height to offset objects when snapping them to the ground. | |
| Show Object MouseOver | |
If True information will be displayed about the object currently under the mouse in the Render Window. | |
| Working Plane Height | |
Specify the height of the working plane. | |
| Particles | |||
| Show Blood | |
If True blood particles will be visible when playing in the editor. | |
| Show Weather Effects | |
If True weather particles will be visible when playing in the editor. | |
| Project | |||
| Log to Output | |
If True all logging is written to the debug output. | |
| PATH | |
Specify the path of the project. | |
| Show Mod Selector | |
If True the Mod Selector window will display when launching the GUTS editor. | |
| Render Window | |||
| Pause | |
If True the Render Window will stop updating. | |
| Room Piece Palette | |||
| Pre-load Palette | |
If True the editor will load the Room Piece Palette data on load. | |
| Scene Tree | |||
| Background Color | |
Specify the background color of the Scene Manager window. | |
| Line Color | |
Specify the line color of the Scene Manager window. | |
| Selected Node Color | |
Specify the color of selected objects the Scene Manager window. | |
| Text Color | |
Specify the text color in the Scene Manager window. | |
| Sound | |||
| Music In Game | |
If True music will play when playing in the editor. | |
| Muted | |
If True all sounds will be muted in the editor. | |
| Show Sound helpers | |
If True the radius of Sound Objects will be visible. | |
| UI | |||
| Auto Play Slide-In | |
If True the slide in Timeline will be played when loading a UI layout. | |
| Unit Editors | |||
| Allow Multiple Editors | |
If True multiple Unit editors of the same type can be open at the same time. | |