Editor Options
From Runic Games Wiki
Overview
The Editor Options window contains settings that only affect the GUTS editor itself - they do not alter any files opened in the editor. These options are used to customize GUTS and simulate various in-game conditions when playing in the editor, like the Player being a certain level or having a specific active quest.
Properties
Name | Type | Description | Read Only |
---|---|---|---|
Background | |||
~Use Rule set | |
If True the current "Rules Set" will be used for lighting and background color. | |
Background Color | |
Set the background color. Note: This will not be used if "~Use Rule set" is True. | |
Far Clip | |
Set the far clip distance of the camera. Anything beyond this distance in the Render Window will not be visible. | |
Lantern light | |
If True lighting will be visible. | |
Play Environment Layout | |
If True the environment layout specified in the current "Rules Set" will be played. | |
Rules Set | |
Set the Level Rule Set to be used when playing in the editor. | |
Show Bloom | |
If True bloom lighting will be enabled. | |
Show Fog | |
If True fog specified in the current "Rules Set" will be visible. | |
Show Rimlight | |
If True all Units, unless explicitly set not to, will be rimlit when playing in the editor. | |
Show Skybox | |
If True the skybox specified in the current "Rules Set" will be visible. | |
Backup | |||
Backup Enabled | |
If True automatic backups will be saved of the current layout. | |
Interval | |
Set the time ( in minutes ) between automatic backups. | |
Check Bounds | |||
Check On Save | |
If True a warning will be given if objects exist outside the specified bounds. | |
X Max | |
Set the maximum X value for the bounds check. | |
X Min | |
Set the minimum X value for the bounds check. | |
Y Max | |
Set the maximum Y value for the bounds check. | |
Y Min | |
Set the minimum Y value for the bounds check. | |
Z Max | |
Set the maximum Z value for the bounds check. | |
Z Min | |
Set the minimum Z value for the bounds check. | |
In Game Options | |||
Breakables SpawnClass | |
Set the Spawn Class to use when spawning breakables. | |
Character level | |
Set the Player level when playing in the editor. | |
Class | |
Set the Player class when playing in the editor. | |
Console Autorun | |
Specify console commands to be run automatically when playing in the editor. Multiple commands must be separated by a semi-colon. | |
Dungeon level | |
Set the Dungeon level when playing in the editor. | |
God | |
If True the Player will be in God Mode when playing in the editor. | |
Main Menu Mode | |
If True the layout will be in Main Menu Mode when playing in the editor. | |
Monster Autospawn | |
Set the Monster to spawn automatically when playing in the editor. | |
New Game+ Mode | |
If True the layout will be in New Game+ Mode when playing in the editor. | |
Pet Type | |
Set the Pet type to use when playing in the editor. | |
Player Save | |
Set the Player save game to use when playing in the editor. Note: This will override the set "Class". | |
Populate | |
If True the layout will be automatically populated when playing in the editor. | |
Populate Breakables | |
If True the layout will be automatically populated with breakables when playing in the editor. | |
Populate Champions | |
If True the layout will be automatically populated with Monster Champions when playing in the editor. | |
Roll Themes | |
If True the Dungeon and Level Rule Set themes will be rolled when playing in the editor. | |
SpawnPet | |
If True the specified "Pet Type" will be spawned when playing in the editor. | |
In Game Quests | |||
Active Quests | |
Specify the Player's Active Quest(s) when playing in the editor. | |
Completed Quests | |
Specify the Player's Completed Quest(s) when playing in the editor. | |
In Game Res | |||
Override Res | |
If True the size of the editor window will be overridden with the specified "Size" values when playing in the editor. | |
Size | |
Specify the width and height ( in pixels ) of the editor window when playing in the editor. Note: These values will only be used if "Override Res" is True. | |
In game Themes | |||
Active Themes | |
Specify the Themes to set as active when playing in the editor. | |
Misc | |||
ModsEnabled | |
If True mods will be enabled when playing in the editor. | |
Object Control | |||
Ground Snap Bias | |
Specify the height to offset objects when snapping them to the ground. | |
Show Object MouseOver | |
If True information will be displayed about the object currently under the mouse in the Render Window. | |
Working Plane Height | |
Specify the height of the working plane. | |
Particles | |||
Show Blood | |
If True blood particles will be visible when playing in the editor. | |
Show Weather Effects | |
If True weather particles will be visible when playing in the editor. | |
Project | |||
Log to Output | |
If True all logging is written to the debug output. | |
PATH | |
Specify the path of the project. | |
Show Mod Selector | |
If True the Mod Selector window will display when launching the GUTS editor. | |
Render Window | |||
Pause | |
If True the Render Window will stop updating. | |
Room Piece Palette | |||
Pre-load Palette | |
If True the editor will load the Room Piece Palette data on load. | |
Scene Tree | |||
Background Color | |
Specify the background color of the Scene Manager window. | |
Line Color | |
Specify the line color of the Scene Manager window. | |
Selected Node Color | |
Specify the color of selected objects the Scene Manager window. | |
Text Color | |
Specify the text color in the Scene Manager window. | |
Sound | |||
Music In Game | |
If True music will play when playing in the editor. | |
Muted | |
If True all sounds will be muted in the editor. | |
Show Sound helpers | |
If True the radius of Sound Objects will be visible. | |
UI | |||
Auto Play Slide-In | |
If True the slide in Timeline will be played when loading a UI layout. | |
Unit Editors | |||
Allow Multiple Editors | |
If True multiple Unit editors of the same type can be open at the same time. | |